Welcome to the Walkthrough for Mission 1 - Goldfinger, the first mission of 007 Legends.
Welcome to the Walkthrough for Mission 1 - Goldfinger, the first mission of 007 Legends. This page contains Collectibles locations and a full walkthrough for the mission.Video Walkthrough of all 14 Goldfinger collectibles Auric EnterprisesLet's begin! Assuming you were able to pick up the cell phone next to the golden girl, you'll be in a dark, airport runway with plenty of people that want you dead. Simply follow the navpoint and kill anyone in your way. After entering the first building, you'll see some poor soul fly by you in an explosion.
Rinse and repeat - kill anyone in your way and follow the navpoint. You'll eventually enter a door at the top of a hill.Immediately when you walk into the next room, you'll notice a manilla folder on the ground. This is the first of many collectibles you'll find in this game (14 in each level), so grab Auric Enterprises Intel #1. You can blow open the trunk on the wall if you want some different weaponry and attachments, so choose what suits you. Turn left and you'll see that the next door has been blocked with fire.
The game literally tells you to shoot the piping above.In the next room, you'll find yourself tangled up in a large firefight. After you kill all of the hostiles in the room, follow the navpoint. Before you enter the next door, you'll see an MI6 trunk on your right and a keypad on your left. You can use the MI6 trunk to purchase and equip upgrades to your guns and character with XP you earn from objectives and challenges. When you're through shopping, interact with the keypad on the left to advance.Make your way to the navpoint and you'll find yourself in a room with a bunch of computers. Check the computers to the left (near the hack icon) and you'll find a USB drive that you can pick up to collect Auric Enterprises Intel #2. Pull out your smartphone (left on the D-Pad) to hack the computer.
Then, interact with the computer and a new path will be granted to you.Exit the room and jump down on to the train tracks where the laser cut the railing (indicated by the navpoint). Turn right and head through the tunnel. You'll eventually be offered a stealth tutorial. Take it if you'd like, and then head through the next door.The giant opening blast door will go unnoticed (somehow), so start neutralizing any hostiles in your way (using a sniper rifle if you want!), and if you raise an alarm, no worries. Just take cover and kill all the enemies. In my opinion, it makes the actual task of locating objects and mission objectives a little easier if you get all of the enemies out of the way first.
Head down the stairwell on the right and enter the room ahead of you. Inside is a manilla folder, waiting for you on a box. Grab it to collect Oddjob Bio Part #1.Secondary objective: sabotage the smelting operationWhen you leave that room, head up the stairs to the left and examine the console in front of the railing overlooking the lava. Pull the lever on the right to complete the secondary objective, and collect Oddjob's hat on the left to register Oddjob Bio Part #2.Head back down the stairs, but don't go towards the navpoints in the basement just yet. To snag the last collectible in this area, make your way across the floor to set of double doors. Inside, you'll find Oddjob Bio Part #3 on a crate.Head on down into the basement and you'll find a number of targets you need to take pictures of. After taking a picture of each of the three targets with your smartphone, you'll be able to leave through the door that the navpoint points out to you.Ahead, you'll scan some canisters that will reveal some nerve gas that is absolutely no danger to you nor anyone else in this entire level. You'll be able to use your biometric filter (fingerprint filter) to follow the gas to where you need to go, though.
Navpoints may not show up here - just follow the gas.In the next big room, see four giant silos and a bunch of guards that are unaware of your presence. Use stealth if you'd like to eliminate the guards in the room. Then, head down the far-side stairs and check the wall on the right (in front of the double-door) to collect Pussy Galore Bio Part #1.Then, turn around and collect a USB drive on a laptop in front of one of the silos that holds Auric Enterprises Intel #3. Head back up the stairs you came down and enter the room right ahead of you to collect an airplane that doubles as Pussy Galore Bio Part #2Head downstairs and use your biometric phone mode to find that the gas will lead you to a single steel door. Turn the wheel to open it and walk inside. Head through the next set of door and you'll hop into a train and eavesdrop on Pussy Galore and Goldfinger.After their conversation ends, step out, turn left, and collect the manilla folder that holds Goldfinger Bio Part #1 Then, stealthily knock out the two guards facing away from you and collect the manilla folder that holds Auric Enterprises Intel #4 on the left. You know what? Go ahead and take out the last guard next to the truck for good measure.Secondary Objective: Plant Tracking BugsBefore you go after Pussy Galore, you'll need to plant tracking bugs on the two semis in the area.
To do this, simply go up to a side of each truck and push the action button. Easy enough, right?Next, follow the navpoint and have a conversation with Pussy Galore. Go with her up the elevator and you'll eventually engage in the first of many ridiculous hand to hand combat sequences with some random disposable henchman. Simply follow the on-screen commands and you'll emerge the victor.When you hit the next checkpoint, you'll notice two guards around the corner that you don't want to alarm. To get through this area without being noticed, use your watch (Up on the D-Pad) to disable the speaker-thing nearest them. One of the guards will enter another room, and you'll be free to take out the lone one remaining.To get in the next room, you'll have to pull out your biometric camera to examine the fingerprints on the keypad.
To unlock the door, you'll need to press the appropriate keys in order, from most faded fingerprint to most vibrant (in the photo below, the correct number is 1703). When you get inside, head to the mini-bar on the left and you'll find and manilla folder that holds Pussy Galore Bio Part #3.Then, head over to the nearby table with the pyramid toy on it and interact with it. This will open a TV with a console for you to hack. Hacking that console will net you Auric Enterprises Intel #5. Head over to Goldfinger's desk and grab the phone that's sitting there to collect Goldfinger Bio Part #2.Use your biometric fingerprint scanner on the golden wing/architecture behind the desk and you'll be able to use the keypad to open a secret apartment that house's the golden gun, which is both Goldfinger Bio Part #3, and the last collectible for this level.Check the wall behind the pool table with your fingerprint scanner to reveal a safe. Use your watch to help open it (on-screen instructions will guide you), and you'll find some incriminating evidence on Goldfinger.In the middle of the story sequence, you'll need to follow the on-screen prompt twice to avoid the deathly precision of Oddjob's hat. When you land on the bottom floor, you'll need to shoot your way through the next series of navpoints.
Use cover and patience, and you'll get through those waves of enemies soon enough. Your car's waiting for you outside, 007.Fort KnoxIt'll be nice to have some allies on your side as you take on this small battalion in this completely James Bond-like sequence. As you make your advance, you'll need to take out the two hostiles with rocket launchers on top of the two towers ahead. Afterwards, take cover and neutralize any advancing enemies while you wait for the helicopter to take down the barrier that's stopping you from moving on. In this next section, you'll need to hack a computer on either the left or the right towers to lower the next set of barriers.In the final outdoor section, you'll need to take out that giant tank with the laser. There are some snipers up top that you'd be wise to deal with as well, but you're not going to be able to advance until that tank is gone. There's a rocket launcher behind each of the two towers. If you need more ammo, there's some behind the jeep on the right in a locked trunk (shoot the lock off).
When the tank's destroyed, follow the navpoint and head into the building.Follow the navpoints through the building and take out any of the enemies in your way. Stick near Felix throughout this entire next section, you'll escort him at some points, and you'll follow him at other points. Eventually, Felix will try to operate on a fuse box and you'll need to protect him. Take out the enemies that arrive, and you'll eventually be called to hack into the fuse box yourself. After you do this, the power will shut off, and you'll be behind the lens of night-vision goggles.When you walk into the next room, the lights will turn back on, and you should be able to easily diffuse bomb #3 and free hostage #3Hop in the elevator. When it opens again, your friend Felix will fly into your arms. It's not the Turk-JD guy love that you might've hoped it would be - Oddjob just kicked his ass.
Your objective here is to chase Oddjob, but you'll have to get past the blast doors to do so.Take some time to eliminate your opposition in the first room, and then follow the first navpoint. When you get into the hallway, you'll need to focus more on sprinting to your goal as opposed to carefully taking out enemies. Grab a powerful gun (shotgun or SMG) and get rid of enemies directly in your path and utilize that sprint function (click the left control stick in). When you get past the last big circular door, you'll clear that objective.In this next big area, you'll have a seemingly endless supply of enemies to take care of. Snipers could prove to be bothersome, so pick those guys off early on. Simply follow the set of navpoints as you make your way all the way down to the ground. When you get to the bomb, you'll engage in a hand-to-hand fight with Oddjob (why guns, right?).The first part of the fight is what you're used to.
Hit him in his open spots (wasn't he practically invincible in the movie?), and you'll eventually find a giant bar in your hands. Just tap those triggers and try to interrupt his attacks. There's no rhyme or reason here - just keep hitting those triggers and you'll eventually beat him.When you wake up after the cutscene, you'll see that you still need to take care of Goldfinger. Simply follow the on-screen commands, and he'll be SPOILERS SUCKED OUT OF A WINDOW!
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