Quake 4 mobile game serial number .

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*i*m*g*How To Use The GeneratorSystem requirements:System: Pentium II 233 MHzRAM : 128 MBVideo Memory: Thirty-two MBDirect X : nine.0Windows: XP, 98, Vista , 7 and 8Installer Instruction:Download Setup KeyGen Generator pro 2015Follow the instructions on the web page to download the file.Double-click the file to start the installationActive with KeyGen Generator pro 2015EnjoyNOTE: SOMETIMES IT IS HARD TO DOWNLOAD THE Keygen Generator Pro 2015, DUE TO HIGH TRAFFIC, JUST REFRESH THE DOWNLOAD PAGE AND CLICK THE DOWNLOAD BUTTONLeave a Reply Cancel replyYour email address will not be published. Required fields are marked *NameEmailWebsiteAnd, if you like FineCount but need invoicing and other pro-level features, the software offers many opportunities to upgrade. You may be unaware that your system has been compromised until the alternate data stream is executed. We ran Abyssal Registry Cleaner several msoffice serial number subsequently after our initial scan and cleaning, yet Fraps and crack download proclaimed our registry healthy, finding no further invalid entries. Spyrix Free Keylogger Quake 4 mobile game serial number 2VqEYzDxR Between Microsoft Office and other programs that come preinstalled on most Windows machines, Microsoft tends to dominate the market when it comes to the programs that we use the most. LightShot also lets you upload screenshots to a server for sharing, providing a URL leading directly to your image. 45 may include unspecified updates, enhancements, or bug fixes. Sponsored Stay Safe. One of our favorites, the Endless Pages feature, will automatically load the next page. You can use the program in its own window on your desktop, or set it as your default Windows screensaver. ArtCursors scans files and folders for cursor s, deletes identical cursors from libraries, sorts cursors within libraries, performs drag and drop operations to files from Windows Explorer or other file shells and drags and drops cursors from one library to another. We named our file and chose an output directory, and then chose the output format from a drop-down menu offering Universal Image Format (the default choice) as well as ISO, BINCUE, and NRG disc formats. There also is an integrated online high-score system, quake 4 mobile game serial number you can compete with people from all over the world for the title of Snake 2 champion. The binary domain download crack also displays text, but has no options to print or change font and color.Funny Video:An Internet speed test done through Speedtest. Later, the information can be decrypted into its original form. It has been tweaked to include the new features, but it's the same look and feel as in the 2012 version. buy decision, and how much you can borrow. SpewBoy's StrataBuddy is a companion add-on that enables some of the graphics, animation, and display effects that are designed to give Firefox 4 a new and unique look and feel. With this program you quake 4 mobile game serial number be able to view those videos on your PC without going online.Funny Video:What's new in this version Version 1. There are even properties settings for Logical Disks and Battery. Installing PC Sleep requires a Dot Net Framework, but the process is simple. For those who don't know what's safe to delete and what isn't, it offers a guided deletion process that will help. From Ares Galaxy Online Chronos Atomic Clock Synchronizer is a utility for people who need their computers to use exact time. AntiLogger Free detects and foils actual attempts to hack into your system and monitor your activities. Family Keylogger 4.26 Keygen your system care quake 4 mobile game serial number, System Boost Elite applies the most advanced technology to diagnose your hard driver and give a most effective treatment in seconds. Once installed, it will help you manage up to 150 employees without any paper time cards. This suite doesn't offer anything other than the tools common in this genre. Be sure to thoroughly understand what you're doing with the program before you do something regrettable.

ArsTechnica .

*i*m*g*Writeup by Dave GirardLast week Aspyr released the Quake 4 1.2 update which fixed many of the little issues in 1.0 and brings dual core support to Quake 4 for Mac OS X, which is based on the Doom 3 engine (a UB update just came for that too). Having a shiny new MacBook Pro, I thought I'd pit the Mac version against Quake 4 running in Win XP. There's a lot of talk about the effect of dual booting on Mac gaming so I thought I'd do some benchmarking to see what, if any differences exist now that the Windows and OS X versions are even. Usually the Windows versions of games are a little faster but it used to be hard to guage exactly how much faster since the hardware was never the same. There are numerous factors at work here, not the least of which being that Bootcamp is a beta and the ATI driver clearly needs work.Incidentally, you can use the same serial number that came with the Mac version with the Windows installer of Quake 4 so if you want to try this out, you can borrow a friend's Windows version and set up a smart little one-size-fits-all Quake 4 folder on the Bootcamp FAT32 drive (somehow permissions aren't an issue):Mac-specific files labelled in blue. Copy those from the 1.2 Mac install.All the benchmarks I have run here were from a fully updated Mac OS X install folder in /Applications/ so there is no question about their accuracy.If you want to run these timedemos, Aspyr includes demo files with the 1.2 udpate.

Copy the demo folder from the Benchmarking folder to either /Applications/Quake 4/baseq4/ or ~/Library/Application Support/Quake 4/baseq4/ (~ being your home folder) and run the demo from the console (hit tilde or control option tilde if you haven't set com_allowconsole 1 already):playnettimedemo id_demo001.netdemoIf you can't remember that, just start typing play and hit tab for name completion–the Quake 4 console works much an OS X terminal and once you've typed playnettimedemo and hit tab, it will show you the relavent demo files (keep hitting tab to cycle through them). Also, you can hit control-a /-e to to skip to the front / end of the line, much like with bash. Pretty handy. Otherwise, you can load the demo via a key by typing:bind F10 playnettimedemo id_demo001.netdemoThe quotes are needed but I'll cut you some slack and let you use any F-key you like.More after the jump...These benchmarks are all using the id_demo001.netdemo and any results are the second run or after to make sure everything is cached. I also did a vid_restart after r_useSMP 1 to be sure, even though it looks like it kicks in automatically, unlike in Quake 3. I had to run these at 800x600 scaled to be fair since the Windows version doens't do 800x500 even with r_mode -1 / r_customwidth 800 / r_customheight 500 set. Chalk up one for the native Mac version. But you can overclock the ATI X1600 in Windows XP with ATI Tool so put one up for the sneezing PC guy from The Daily Show.

 There is a UB port of ATIcellerator, but the X1600 is not yet supported. Anyway, on to the actual benchmarks.MacBook Pro 2.0GHz/ATI x1600 256MB/2GB RAMMac OS X 10.4.6 (FPS)HighQ 640x480 SMP 0 37.2 HighQ 640x480 SMP 1 63.55The slightly higher frame rates for the Windows version in 800x600 aren't surprising, but the lower one for 1440x900 is. Considering it's on the same hardware, it's a little baffling because Doom 3 for the Mac never managed to come close to the Windows version for FPS for various reasons. I'm running these with fresh configs and no significant background processes so I really don't know what happened there but it's consistent. Much like with Doom 3, you can get a huge speed boost if you just turn shadows off. It's a sad trade off since it's a big part of the game but it beats downsampling the Hell out of the textures to gain 3 FPS. On the MBP, the 800x600 HQ SMP 1 score jumps from 33.36 to 54.02 FPS.If you're thinking of trying out Bootcamp and games, the main drawback of Bootcamp (other than having to reboot) is the dithering problem.

It's not really noticeable when doing most tasks in Windows but it is pretty bad when you're playing games and it looks just a bit better than ATI's infamous 16-bit dithering. I'm not certain that everyone's seeing this problem though, so feedback in the discussion would be appreciated. That said, Quake 4 is very playable on an AGP first-gen dual G5 with 6800 Ultra and it's great on the MacBook in OS X. There are still issues though:Anti-aliasing doesn’t work, no matter what you do.Can't shoot (left mouse click) while pressing option or command, which is my usual crouch button.Rocket Arena 4 mod doesn't work (it runs fine in Windows):That's a bit of a hard hit for me since Rocket Arena is the only way I'll play a serious online game of Quake 4 [raises nerd nose in air]. The Rocket Arena 3 mod was fixed to run on the Mac version of Quake 3 so hopefully they can get version 4 running for OS X. This isn't an issue Aspyr needs to address.The main issue with Quake 4 for Mac is that it requires you have the DVD in the machine to play it. While that may be fine for a single player game, as someone who plays a lot of online Quake, having to put the DVD in my Mac every time I want to play a game online is pretty rough. It wasn't a requirement for Quake 3 and the very effective online database for serial number copy protection should be enough.

Since the Windows version doesn't ask for the DVD to play, this is really just punishing the people who paid for the Mac version and I am begging Aspyr to release a fix for this. DVD burners are common enough that this isn't going to be preventing a lot of piracy.Getting more from Quake 4If you want to try really honing your config for a good balance of speed and looks, there is a well-documened tweak guide available, or reach for this nice set of premade tailored configs that you can copy.Copy and paste one of those settings into a plain text file (TextEdit: Format/Make Plain Text and save to ~/Library/Application Support/Quake 4/baseq4/scriptname.cfg. Once the game is open you can load the individual saved configs by typing exec scriptname.cfg and if you've made video setting changes, you should do a vid_restart.Finally if you're like me and you like a different sensitivity setting for different weapons (rail slow, rocks fast for rocket jumps), there's a good tutorial available on how to write scripts.A handy mod for single player modeFor those wondering how you've managed to become half man and half machine but somehow lack the wherewithal to mesh flashlight with gun, grab this much-needed single player mod which adds one to all the weapons.Scroll down for the faiakes4quake_v11.zip file. It's best to keep the .pk4 file in its parent folder and load it from the mods menu though. I noticed that if you have it auto-load by putting the main .pk4 file in the baseq4 folder, you'll get errors when connecting to servers, which probably think you're loading a hack. Hacking's for hackers. Anyway, if you have some questions about scripting or are getting different results benchmarking the MacBook Pro, please post them in the discussion thread.

LINK.Happy fragging and remember to call your loved ones occasionally.

Can I register a retail boxed copy of a game with Steam? .

*i*m*g*I personally do not like to purchase games digitally. There's just something magical about going to the store, picking up a boxed game, staring at the amazing box art, bringing the game home and putting the disc in the drive.That being said, I know that several game distribution companies are leaning more toward digital distribution, with Steam holding a large chunk of that market. Is it possible to buy a retail boxed copy of a game, but still get the benefits of Steam (e.g., automatic updates, install on multiple computers, etc.)?Steam allows you to associate the keys of certain games with the program which will allow you to enjoy all the benefits you mentioned. In the Steam program, go to Games Activate A Product On Steam in order to enter your key.Unfortunately, not every game that is offered both on retail shelves and through Steam allows you to do this. Here is a current complete list of every game that you can link to your Steam account if you bought a retail version.If you want to simply launch a game through Steam, which will allow you to use the Steam overlay and display to your friends which game you are playing, you can go to Games Add A Non-Steam Game to my Library.

Even if it's a game that is also offered through Steam, though, unless it is one of the games in that list, you won't be able to get the achievements/automatic updates/etc.In short, Yes. However, not all games are supported. Here is a link to the Steam support which tells you more details and gives you a comprehensive list of all games that can be activated using Steam: your game is not supported to be registered, you can still use the Steam overlay. Details here: a shortcut to a non-Steam gameLaunch Steam.Click the Games menu, choose Add a Non-Steam Game to My Library.Browse for games on your computer or put a check next to the game(s) you wish to add to the Library.Click Add Selected ProgramsStart the game through Steam, and in the game you can press SHIFT+TAB to get the Steam Overlay.Here is the list from Steam of supported Steam games (up to date as of today, 02-05-2012):Valve CD Keys in this format: ####-#####-####Valve CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QValve CD Keys in this format: 1AB2C-D3FGH-456I7AI War CD Keys in various formatsAliens vs. Predator (2010 Release) CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QAlpha Prime CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QAlter Ego CD Keys in this format: 1AB2C-D3FGH-456I7Anomaly: Warzone Earth in this format: 12345 - ABCDE - 6789FAudiosurf CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QBorderlands CD Keys in this format: 1AB2C-D3FGH-456I7BRINK CD Keys in this format: 1AB2C-D3FGH-456I7Call of Duty: Modern Warfare 2 CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QCall of Duty: Modern Warfare 3 CD Keys in this format: 1AB2C-D3FGH-456I7Call of Duty: Black Ops CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QCall of Duty 4: Modern Warfare is not accepted on SteamCities in Motion CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QCivilization V CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QCommander: Conquest of the Americas CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QCricket Revolution CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QThe Cursed Crusade CD Keys in this format: 1AB2C-D3FGH-456I7Dark Messiah CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QDark Messiah Multiplayer CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QDark Messiah CD Keys may also have been printed incorrectly, please see the Dark Messiah articleDarksiders CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QNote: The number 2 and letter Z may look very similar.Dawn of War II CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QDawn of War II - Retribution CD Keys in this format: 1AB2C-D3FGH-456I7Dead Island - CD Keys in this format: ABCD1-2345E-FGHI6Defense Grid CD Keys in this format (Direct2Drive only): 1AB2C-D3FGH-456I7-JK8LM-NOP9QDeus Ex: Human Revolution Keys in this format: 1AB2C-D3FGH-456I7Duke Nukem Forever CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QDungeons and Dragons: Daggerdale in this format: 1AB2C-D3FGH-456I7Dungeon Siege III in this format: 1ABCD-D3FGH-45I67Elder Scrolls: Skyrim in this format: 1ABCD-D3FGH-45I67Empire: Total War CD Keys in this format: 1AB2C-DEFGH-IJK4L-MNOPQ-RST56F.E.A.R. 2: Project Origin CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QF.E.A.R.

3 CD Keys in this format: 1AB2C-D3FGH-456I7Fallout: New Vegas CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QFootball Manager 2009 CD Keys in this format: 1AB2CD3FGH456I7JK8LMNOP9QFootball Manager 2010 CD Keys in this format: 1AB2CD3FGH456I7JK8LMNOP9QFootball Manager 2011 CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QFootball Manager 2012 CD Keys in this format: 1AB2C-D3FGH-456I7Front Mission Evolved CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QGlobal Agenda CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QNote: Keys purchased directly from the Global Agenda website cannot be registered on Steam.GTI Racing CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QGTR Evolution CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QHomefront CD Keys in this format: 1AB2C-D3FGH-456I7Humble Indie Bundle in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QHumble Indie Bundle 2 in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QHumble Indie Bundle 3 in this format: 1AB2C-D3FGH-456I7IL-2 Sturmovik: Cliffs of Dover in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QJust Cause 2 CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QNote: Please input all O's and 0's as Q's for Just Cause 2Kane Lynch 2: Dog Days CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QKilling Floor CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QKing Arthur - The Role-playing Wargame CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QLara Croft Guardian of Light CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QThe Last Remnant CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QLionheart: Kings' Crusade CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QLord of the Rings: War in the North in this format: 1AB2C-D3FGH-456I7Lost Planet: Extreme Condition CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QLost Planet: Colonies Edition CD Keys are not accepted on SteamMafia 2 CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QMagicka CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QMetro 2033 CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QMLB Front Office Manager CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QMount Blade CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QMount Blade: Warband CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QMount Blade: With Fire and Sword CD Keys in this format: 1AB2C-D3FGH-456I7NBA 2K9 CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QNapoleon: Total War CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QOrder of War CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QPirates of Black Cove in this format: 1AB2C-D3FGH-456I7Prey CD Keys in this format: AAB1BB2C345CDD6E E7R.U.S.E. CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QNote: R.U.S.E. keys from Ubisoft's Digital River service are not accepted on SteamRACE - the WTCC Game CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QRACE 07 CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QRagdoll Kung Fu CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QRAGE CD Keys in this format: 1AB2C-D3FGH-456I7Railworks CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QRed Orchestra CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QRogue Warrior CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QSiN Episodes: Emergence CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QSaint's Row 2 CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QSaint's Row 3 CD Keys in this format: 1AB2C-D3FGH-456I7Serious Sam HD CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QShattered Horizon CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QThe Ship CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QShip Simulator Extremes CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QSilent Hill Homecoming CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QSniper: Ghost Warrior CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QSpace Trader CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QSpeedball 2 - Tournament in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QStar Trek: D-A-C CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QSTCC - The Game CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QStronghold 3 CD Keys in this format: 1AB2C-D3FGH-456I7Super Meat Boy CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QSupreme Commander 2 CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QSword of the Stars II CD keys in this format: 12345-ABCDE-6789FTorchlight CD Keys in this format: 1ABC-D3FG-4567-JK8LNote: Only keys purchased directly from Runic Games or Perfect World prior to May 19th, 2010 can be registered on Steam.Total War: SHOGUN 2 CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QUnreal Tournament 3 CD Keys in this format: 1AB2-3FGH-456I-K8LMVelvet Assassin CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QWorldwide Soccer Manager 2009 CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9QX3: Terran Conflict CD Keys in this format: 1ABC-D3FG-4567-JK8LZeno Clash CD Keys in this format: 1AB2C-D3FGH-456I7-JK8LM-NOP9Q

PunkBuster .

*i*m*g*This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (October 2006) PunkBuster Original author(s) Tony Ray Developer(s) Even Balance, Inc Initial release 2000 Development status Active Operating system Microsoft Windows, GNU/Linux, Mac Type Anti-cheat software Website is a computer program that is designed to detect software used for cheating in online games. It does this by scanning the memory contents of the local machine. A computer identified as using cheats may be banned from connecting to protected servers. The aim of the program is to isolate cheaters and prevent them from disrupting legitimate games.

PunkBuster is developed and published by Even Balance, Inc.Contents1 Developer2 History3 Features3.1 Published features4 Incompatibilities5 Enforcement5.1 Global GUID bans and Hardware bans5.2 False Positives5.3 Attacks on PunkBuster6 Games using PunkBuster7 See also8 External links9 ReferencesDeveloper [ edit ]Even Balance, Inc. is a software producer based in Austin, Texas, United States. History [ edit ]Tony Ray founded Even Balance to develop PunkBuster after his experience with cheaters on Team Fortress Classic.[1 ]The first beta of PunkBuster was announced on September 21, 2000 for Half-Life. Valve Software was at the time fighting a hard battle against cheating, which had been going on since the release of the game. The first game in which PunkBuster was integrated was id Software's Return to Castle Wolfenstein. Features [ edit ] Published features [ edit ]Real-time scanning of memory, by placing a PunkBuster Client on players' computers searching for known hacks/cheats using a built-in database.Throttled two-tiered background auto-update system using multiple Internet Master Servers to provide end-user security ensuring that no false or corrupted updates can be installed on players' computers.Frequent status reports are sent to the PunkBuster Server by all players. When necessary, the PunkBuster Server raises a violation which (depending upon settings) will cause the offending player to be removed from the game and all other players to be informed of the violation.PunkBuster Admins can also manually remove players from the game for a specified number of minutes or permanently ban if desired.PunkBuster Servers can optionally be configured to randomly check player settings looking for known exploits of the game engine.PunkBuster Servers can be configured to instruct clients to calculate partial MD5 hashes of files inside the game installation directory. The results are compared against a set configuration and differences logged, and optionally, the client removed from the server.PunkBuster Admins can request actual screenshot samples from specific players and/or can configure the PB Server to randomly grab screenshot samples from players during gameplay.

However, it is possible for a game hack to block screenshots (producing a cropped screenshot) or remove all visual features of a hack (cleaning the screenshot) to remain undetected, leaving the effectiveness of this feature diminished.An optional bad name facility is provided so that PunkBuster Admins can prevent players from using offensive player names containing unwanted profanity or racial slurs.Search functions are provided for PunkBuster Admins who wish to search player's keybindings and scripts for anything that may be known to exploit the game.The PunkBuster Player Power facility can be configured to allow players to self-administer game servers when the Server Administrator is not present entirely without the need for passwords, in which the players can call votes to have a player removed from the server for a certain amount of time.PunkBuster Servers have an optional built-in mini HTTP web server interface that allows the game server to be remotely administered via a web browser from anywhere over the Internet.PunkBuster Admins can stream their server logs in real time to another location.PunkBuster has initiated Punkbuster Hardware Bans, that bans hardware components upon detection of cheats that disrupt or circumvent PunkBuster's normal operation. These bans mean permanently banning players whose HD id matches the blacklist at Evenbalance. Incompatibilities [ edit ]Some games (like Crysis or BioShock 2) do not have a 64-bit version of PunkBuster. For this reason, 64 bit clients will not be able to play in PunkBuster enabled servers unless they run the 32-bit client of the game.PunkBuster does not allow Windows users without administrative accounts to connect to any games. Upon connecting to a game, the user will be immediately kicked for having insufficient OS privileges. Starting with PB client v1.700, a Windows service with full administrative rights is used in complement with the ingame PunkBuster client, allowing updates without user rights elevation.

However, some games might still require administrative rights before PunkBuster will function correctly.[2 ] Enforcement [ edit ] Global GUID bans and Hardware bans [ edit ]PunkBuster uses a system called 'global banning'. Either the GUID (generated from the CD key[3 ]) or parts of the computer's hardware are banned from PunkBuster-enabled servers. Most attempts at cheating will only receive a detection warning, but cheats that interfere with PunkBuster's software itself could lock out the GUID of the offending system and disable access to all PunkBuster enabled servers for that particular game. Particularly severe instances of cheating may lock the offending computer out of all PunkBuster-protected games.[4 ]As of June 30, 2004, Even Balance has used unique hardware identifiers to permanently ban players who attempt to interfere with PunkBuster's normal operation (which is, itself, a violation of the PunkBuster EULA). Even Balance uses a 128-bit private one-way hash so that no serial number information for individual computers can be obtained from a hardware GUID.[3 ]As with previous PunkBuster GUID bans, hardware GUID lockouts are permanent.[5 ] Even Balance has not disclosed what hardware PunkBuster looks for when issuing a ban, but close examination of the software has indicated that the GUID may be based on the serial numbers of scanned hard-drives. As with many bans based off information from the user's system, hardware GUID bans can be spoofed. False Positives [ edit ]During the period of 30 October to the 6th of November 2013 Punkbuster was falsely banning Battlefield 4 users with the error (Gamehack5) As of November 8, 2013 the issue has been resolved by Evenbalance inc. and all Punkbuster bans resulting from this error have been resolved and officially deemed a false-positive. We have confirmed that Violation5 may be triggered by non-cheat software.

This Violation code has been removed from our master servers and we encourage server admins to give the benefit of the doubt to players who raised this code over the past few days.[6 ] Attacks on PunkBuster [ edit ]PunkBuster usually searches for known cheat program signatures as opposed to relying on a heuristic approach.[7 ] On March 23, 2008, hackers published and implemented a proof of concept exploit of PunkBuster's indiscriminate memory scanning. Because PunkBuster scans all of a machine's virtual memory, malicious users were able to cause mass false positives by transmitting text fragments from known cheat programs onto a high population IRC channel. When PunkBuster detected the text within user's IRC client text buffers, the users were banned.[8 ] On March 25, 2008, Even Balance confirmed the existence of this exploit.[8 ] Games using PunkBuster [ edit ]

Quake .

Unknown artistdowl faltQuake is a first-person shooter computer game that was released by id Software on July 22 1996. It was the first game in the popular Quake series of computer and video games.It can be said that the original Quake game pushed most PC hardware to its limits, due to never-before-seen features it offered: complex textured 3D environments, polygon-modelled enemies with certain intelligence, and the like. Quake was able to overshadow almost all 3D-shooters at the time, including Blood and Duke Nukem 3D, both based on simpler 3D requirements and sprite-based characters. In fact, the poor performance of 486 processors on Quake pushed many people to upgrade to Pentium processors, while the excellent performance of the Pentium Pro, coupled with a fast video card, led to many servers and high-end workstations being used for Quake gaming. Its mixture of dark, horror fantasy with good 3D shooting action was a major departure from other light-themed games of the time.The majority of programming work on the Quake engine was done by John Carmack. Michael Abrash, a program performance optimization specialist, was brought in to help make the software rendering engine fast enough to be feasible.

The background music for the game was composed by Trent Reznor, of Nine Inch Nails (within the game, the ammo box for the nailgun has the Nine Inch Nails logo on it in reference to this). Quake was released just as the Internet was commercially coming of age, and gamers were graduating from local bulletin boards to the global online community. id Software recognized, before anyone else, that the future of competitive gaming lay with the Internet, and so Quake was the second game whose multiplayer could be played against many people on the Internet rather than with only people on a local network.Quake and its three follow up games (which many do not regard as true sequels), Quake II, Quake III Arena and Quake 4, have sold over 4 million copies combined. In 2005, a version of Quake was produced for mobile phones.Contents1 Gameplay2 Story3 The Quake engine4 Network play5 Modification6 Custom maps7 Speedruns8 Bosses and monsters8.1 Bosses8.2 Monsters9 Weapons10 Items and powerups10.1 Ammunition10.2 Items10.3 Powerups11 Episodes and levels12 History12.1 Pre-release and QTest12.2 Shareware and Final release12.3 VQuake12.4 QuakeWorld12.5 GLQuake and WinQuake12.6 Ports12.7 Source code and legacy13 Credits14 Commercial games using the Quake engine15 Games using a modified Quake engine16 Replacement Quake/QuakeWorld Engines17 QuakeWorld mods18 Quakecon19 QhLan20 External links [ edit] GameplayQuake has two fundamental modes of gameplay: single player and multiplayer.In single-player mode, players explore and navigate to the exit of each level, facing many challenging monsters and a few secret areas along the way. Usually there are buttons to press or keys to collect in order to open doors before the exit can be reached. Once reaching the exit, the game takes the player to the next level. Quake's single-player campaign is organized into four individual episodes of about eight levels each (each including a secret level, one of which is a low gravity level - Ziggurat Vertigo in Episode 1, Dimension of the Doomed - that challenges the player's abilities in a different way). As items are collected, they are carried to the next level, each usually more challenging than the last.

If the player dies during a level, he is restarted at the beginning of the level and loses all his items. However, games may be saved at any time. Upon completing each episode, the player is returned to the hub Start level, where he can then enter the next episode. Each episode starts the player from scratch, without any previously-collected items. Episode I (which formed the shareware or downloadable demo version of Quake) has a boss in the last level. There is also an End level after all four episodes are completed, containing the final boss.In multiplayer mode, no monsters are normally present.

Players on several computers connect to a server (which may be a dedicated machine or on one of the player's computers), where they can play against each other. Typically in multiplayer mode, when a player dies he can immediately respawn, but loses any items he has collected and so must start collecting them again. Similarly, items that have been picked up previously respawn after some time, and may be picked up again. Multiplayer Quake is considered to have much greater replay value than single player (with the possible exception of speedrunning), since the opponents not only have the same capabilities as your player (instead of being slower, weaker, or more poorly armed, like most of the monsters), and can collect items in the levels, but, being human opponents, are generally much more clever and less predictable than the computer-controlled opponents.The multiplayer modes included in the game are all forms of deathmatch. Deathmatch modes typically consist of either free-for-all (FFA - each player for himself), 1v1 duels, or organized teamplay with two or more players per team (or clan). Teamplay is also frequently played with one or another mod. Quake is still perhaps the best game available for pure deathmatch gameplay, while later games are often stronger in modes such as Capture the flag.The gameplay in Quake is considered unique because of the different ways the player can maneuver through the game. For example: bunny hopping or strafe jumping can be used to move faster than normal, while rocket jumping enables the player to reach otherwise-inaccessible areas (or just move faster), at the cost of some self-damage.

The player can start and stop moving suddenly, jump unnaturally high, and change direction while moving through the air. Many of these non-realistic behaviors contribute to Quake's appeal. The nature of the gameplay is often fast and frenzied, and has gotten considerably faster over the years as players mastered advanced movement techniques.In addition to the obvious skill needed to react quickly, aim precisely, dodge other players' shots, and jump across tricky spaces, Quake also requires considerable knowledge of the sometimes confusingly-contorted maps (made more complex by the frequent use of teleporters, which work uniquely well in Quake) as well as careful planning in order to collect needed items and conserve health and ammunition. Beginning players are often surprised by how much of a difference level knowledge makes, often assuming that other players must be cheating because they seem to come out of nowhere, always seem to know what corner to shoot around, or never seem to die. Strategies include regularly picking up items to prevent one's opponent from having access to them and controlling certain critical areas of each level.

Duels often take place with opponents mostly out of sight of each other, jockeying for position and carefully stocking up on items, with sudden changes in speed of play when one player or the other gains an advantage. Sound also plays a central role in keeping track of other players and even items in the game, so many players use headphones to give the clearest sound and directionality. Teamplay adds even more tactical layers, with different ways to communicate and co-operate.Multiplayer Quake was one of the first games that people singled out as possibly a form of electronic sport, with presumed parallels to tennis (dueling) or soccer (teamplay) loading binary generated. Of course, the notion of an 'electronic' sport shows it requires no physical fitness.Online Quake play is also a significant social activity, with players chatting during gameplay, or even just talking while connected through the server without actually playing the game at all. Many players have built enduring friendships with people they met online while playing Quake.Template:Multi-video start Template:Multi-video item Template:Multi-video end [ edit] StoryThe player takes the role of a marine sent into a portal to stop an enemy, code-named Quake.

The government has been experimenting with teleportation technology and created a working prototype called a Slipgate but accidentally opened a portal to an unknown dimension. Death squads then began to emerge from the Slipgate, killing and robbing as much as they could before returning through the gate. Once sent through the portal, the player must fight through hundreds of monsters of varying types to stop the enemy. The game consists of around 28 separate levels or maps, grouped into 4 episodes, representing individual dimensions that the player can access through portals made of magic (as opposed to the technological Slipgate), populated by the various monsters. The various realms consists of a number of Gothic, medieval, and some futuristic settings as well as fire and brimstone style caves and dungeons with a recurring theme of Hell and Satanic icons reminiscent of id Software's Doom, and is inspired by several dark fantasy influences, notably that of H.P. Lovecraft (the end game boss is named Shub-Niggurath and the end boss of the first episode is named Chthon although there is little resemblance between the game's portrayal and the original literary description). Originally, the game was supposed to include more Lovecraftian bosses, but this was scrapped due to time constraints. It is debatable whether the four dimensions under Shub-Niggurath's rule are truly the spiritual Hell or if it's simply another physical realm and the Hell theme is merely used for horrific effect (a similar debate surrounded the earlier game, Doom).Although the moniker Quake originally applied to the protagonist, the final story describes Quake as simply being the enemy.

It has been implied by other sources that Quake is a master antagonist, possibly leaving open the option for a direct sequel in which this person or creature is a boss character. This has neither been confirmed nor denied by John Romero or id Software.It should be noted, however, that by the time the game was released the specifics of the story had become relatively unimportant and somewhat disorganized. This is mainly due to a last-minute mix of two different game designs - John Romero wanted to make a dark fantasy hand to hand combat/ RPG hybrid game while level designers Tim Willits and American McGee wanted to make a more futuristic, Doom-like game. Ultimately the Doom-like mechanics were implemented and many of the dark fantasy design elements were incorporated into the graphics and visual effects of the game. Some fans claim the chaotic and ominous design compliments the chaotic and violent gameplay while other players find it sloppy and incoherent. To most multiplayer deathmatch players, the various environments simply provide interesting spaces for gameplay.Partly due to the internal power struggle surrounding the game design, Romero was asked to resign from id Software soon after the game was released. He went on to co-found the ill-fated development company Ion Storm. Petersen left shortly thereafter.The unnamed hero of Quake reappears as one of the selectable characters in Quake III Arena, where he is known as Ranger.

However, Quake is one of the only modern id games not to have a true sequel - after the departure of Romero, the remaining id employees chose to change the thematic direction substantially for Quake II, making the design more technological and futuristic rather than dark fantasy Quake IV followed the design themes of Quake II, whereas Quake III Arena lacked a standard single-player campaign entirely as this episode was meant for multiplay only. Many have claimed that Painkiller is Quake's spiritual sequel, as that game successfully implements dark fantasy and horror themes with challenging end bosses like the ones included in the original Quake designs.[ edit] The Quake engineTemplate:Main Quake popularized several major advances in the 3D game genre: it uses 3-dimensional models for players and monsters instead of 2-dimensional sprites and the world in which play takes place is created as a true 3-dimensional space, rather than a 2-dimensional map with height information which is then rendered to 3D. Previous 3D games such as Doom and Wolf 3D (sometimes called 2 1/2D games) used a restricted-view mathematical trick when rendering their 3-dimensional view. This allowed a true 3D view, but only in a straight-ahead look (you can tell the difference by tilting up and down in those games, which is really just a distortion trick of the straight-ahead view rather than a true rotated rendering.) Quake was the first game to do away with this and create a full, true 3-dimensional rendering viewable in any angle, including up and down.Quake also incorporated the use of lightmaps and dynamic light sources, as opposed to the sector-based static lighting used in games of the past. Quake by default used the keyboard to strafe left and right and look up and down, using the mouse like Doom to move forward and backward and turn left and right. This produced awkward movements, and required settings like auto-level that would move the viewpoint back to straight forward as you moved and auto vertical aim that would automatically shoot things above and below you.

Probably because of this the level design in Quake was more suited to the 2.5D environment of Doom. Only in a few spots in the game was the monster that was shooting you above or below you. Quake did have the option of using the mouse to look/aim/orient ( mouselook) and the keyboard to move forward, backward and sideways, but it was not the default until Quake 2 was released.Quake was also one the first games to support 3d hardware acceleration. While initially released with only software rendering, OpenGL support was soon added. Many believe that this kick-started the independent 3D graphics card revolution, GLQuake being the first application to truly demonstrate the capabilities of the 3dfx Voodoo chipset at the time. The only two other cards capable of rendering GLQuake were a professional (very expensive) Integraphics 3D OpenGL card, and, later, the PowerVR card by Matrox.The Quake engine was later licensed by Valve Corporation for use in Half-Life.[ edit] Network playQuake includes cooperative and deathmatch multi-player modes over LAN or the Internet. Additional multi-player modes were later added using mods.Quake uses the client/server model, where a server has control of all game events. All players connect to this server in order to participate, with the server telling the clients what is happening in the game.

The server may either be a dedicated server or a listen server. Even in the latter situation, Quake still uses the client-server model, as opposed to the peer-to-peer networking used by some other games. Quake thus cannot suffer from de-synchronized network games that could occur from different clients disagreeing with each other, since the server is always the final authority.Depending on the client's specific route to the server, different clients will get different ping times. The lower a player's latency (ping time) is, the smoother his or her in-game motions are, which makes it easier to aim, move, and score. Someone playing at the PC or within the same LAN as the server gets a substantial advantage due to essentially no lag.While gamers had been deathmatching each other via IPX LAN connections, serial cable connections, and modems in the Doom, Heretic, and Hexen series of games, it was not until Quake that the Internet deathmatch community really began.[ edit] ModificationThe game itself can be heavily modified by altering the sounds, graphics, or scripting in QuakeC and due to its popularity, has been the focus of many fan mods. The first mods were small gameplay fixes and patches initiated by the community, usually enhancements to weapons or gameplay with some new foes. Later mods were more ambitious and resulted in Quake fans creating versions of the game that were drastically different from id Software's original release.The first major Quake mod was Threewave Capture the Flag (CTF), primarily authored by Dave 'Zoid' Kirsch. Threewave CTF is a partial conversion consisting of new maps, a new weapon (a grappling hook), some new textures and new rules of game play.

Typically, two teams (red and blue) would compete in a game of Capture the flag, though a few maps with up to four teams (red, blue, green, and yellow) were created. Capture the Flag has become a standard game mode included in most popular multiplayer games released after Quake, in addition to Deathmatch first introduced in Doom. The mod was vastly popular and as of 2005 there is still a community of players who play the Quake CTF mod. The popularity of the specific Quake Threewave CTF mod stems from the speed of the game and the grappling hook. In most cases a player has the ability to travel from one base to another base in a matter of seconds.

The grappling hook acts as a slingshot, where advanced players can maneuver themselves in the air by using the strafe keys. Players would master flying around and shooting rockets with precise aim. The Threewave CTF Quake mod was converted into a ClanRing modification coded by J.P. Grossman and Paul Baker, geared towards match play. Quake CTF Clans used this mod to play 20 minute private matches. This same ClanRing modification would later be upgraded by pulsewidth and rook. This was widely used for team deathmatch tournaments. As of late 2005 two CTF servers still get active gameplay, nearly 10 years after the game's initial release.

In 2005, woods released a new ctf textures for the Threewave CTF maps for use with the new engines.The popular Team Fortress mod for QuakeWorld consists of Capture the Flag gameplay, but with a class system for the players. Players choose a class, which creates various restrictions on weapons and armor types available to that player, and also grants special abilities. For example, the bread-and-butter Soldier class has medium armor, medium speed, and a well-rounded selection of weapons and grenades, while the Scout class is lightly armored, very fast, has a scanner that detects nearby enemies, but has very weak offensive weapons. TeamFortress maintained its standing as the most-played online modification of Quake for many years.Rocket Arena provides the ability for players to face each other in small, open arenas with changes in the gameplay rules so that item collection and detailed level knowledge are no longer factors. A series of short rounds, with the surviving player in each round gaining a point, instead tests the player's aiming and dodging skills and reflexes. Clan Arena is a further modification that provides teamplay using Rocket Arena rules. Such game modes are commonly found in later games under names like Last Man Standing.More extreme mods have included AirQuake (a primitive jet fighter simulation), Quake Rally (an off-road car racing game) and Quake Chess. These, however, were stretching the engine's capabilities to the limit, and were more curiosities than particularly playable games.One interesting category of mod is the bot.

These were introduced to provide surrogate players in multiplayer mode, and are a particular challenge of artificial intelligence behavior implemented with the limited scripting system of QuakeC. Botblasts were for a time popular contests to see who could perform the best against one or more bots under specified conditions. Like speedruns, each player would record a demo (film) of his matches and use the best performance as his entry. Prominent Quake bots included the Zeus Bot, Reaper Bot, Omicron Bot, Oak Bot, and Frog Bot.[ edit] Custom mapsIt is also worth noting the huge number of custom maps that have been made by users and fans of the game. Custom Maps are completely new and original maps that are playable by simply loading them into the original game. Custom Maps of all gameplay types have been made, but the most custom maps for Quake have been in the single player and deathmatch genres.There have been thousands of third-party single-player and deathmatch maps made for Quake. They vary in quality enormously, but the best custom maps are generally accepted to be better than the id Software maps in the original game. Some of the best and most ambitious single player custom maps are episodes like Nehahra, Insomnia and Zerstorer, and single maps like Marcher Fortress, Cassandra Calamity and Bestial Devastation.

Two of the most popular multiplayer maps are Aerowalk by Preacher ( popular strategy guide here) and Blood Run (ztndm3) by ztn.The quantity, quality, artistry and diversity of custom maps for Quake is notable. For deathmatch in particular, the balance and flow of gameplay designed into the custom maps rose to a highly-refined art, in addition to purely aesthetic considerations. In addition, new maps continue to be made into 2006 for the game, almost 10 years after it was originally released.Many of the best custom mappers have gone on to obtain full-time paid jobs at various software development houses, based on the custom maps they made.[ edit] SpeedrunsTemplate:MainAs an example of the dedication that Quake has inspired in its fan community, a group of expert players recorded speedrun demos (replayable recordings of the player's movement) of Quake levels completed in record time on the Nightmare skill level. The footage was edited into one continuous 19 min 49 s demo called Quake done Quick (QdQ) and released on 10th June, 1997. Owners of the game could replay this demo in the game engine, watching the run unfold as if they were playing it themselves.This involved a number of players recording run-throughs of individual levels, using every trick and shortcut they could discover in order to minimize the time it took to complete, usually to a degree that even the original level designers found difficult to comprehend, and in a manner that often bypassed large areas of the level. Stitching a series of the fastest runs together into a coherent whole created an amazing demonstration of the game played in a way that most players could never have imagined. Recamming is also used with speedruns in order to make the experience more movie-like, with arbitrary control of camera angles, editing, and sound that can be applied with editing software after the runs are first recorded.

It should also be noted that the fastest possible time for a given level is not necessarily the fastest time used to contribute to running the entire game. One good example is grabbing the the grenade launcher in an early level, an act that actually slows down the time for that level over the best possible, but actually speeds up the overall game time by allowing the runner to bypass a big chunk of a map in a later level that they could not otherwise do but for the launcher.A second attempt, Quake done Quicker (QdQr), reduced the complete time to 16:35. QdQr was released 13th September, 1997. One of the levels included was the result of an online competition to see who could get the fastest time. It didn't hurt that the fastest also happened to be one of the prettiest.The culmination of this process of improvement was the unbelievable Quake done Quick with a Vengeance (QdQwav).

Released three years to the day after QdQr, this pared down the time taken to complete all four episodes, on Nightmare difficulty, to 12 minutes, 23 seconds, partly by using techniques that had formerly been shunned in such films as being less aesthetically pleasing. This run was recorded as an in-game demo but interest was such that an .avi video clip was created to allow those without the game to see the run.Most full-game speedruns are a collaborative effort by a number of runners (though some have been done by single runners on their own). Although each particular level is credited to one runner, the ideas and techniques used are iterative and collaborative in nature, with each runner picking up tips and ideas from the others, so that speeds keep improving beyond what was thought possible as the runs are further optimized and new tricks or routes are discovered.Further time improvements of the continuous whole game run were achieved into the 21st century. In addition, many thousands of individual level runs are kept at Speed Demos Archive's Quake section, including many on custom maps.Speedrunning is a counterpart to multiplayer modes in making Quake one of the first games promoted as a virtual sport.Template:Multi-video start Template:Multi-video item Template:Multi-video end [ edit] Bosses and monsters [ edit] BossesChthon is a fierce beast of living lava and the first boss, found at the end of episode I. Chthon is inherently immune to all common weapons the player holds, and only the two electrical conductors around his arena can damage and eventually kill him. It is believed Chthon also has children that exist in one of the two mission packs for the first Quake.

However, they are affected by smaller weapons, and go down much easier than their parent does. Template:Citation neededShub-Niggurath is the aforementioned demon supposedly drawn from Lovecraft lore and is the second and last boss, found at the end of the game. The creature's looks are based on a Dark Young rather than Shub-Niggurath herself it's simply not large enough. It sits on an island in a pool of lava, and is surrounded by many Vores and Shamblers. Like Chthon, it is immune to the players weapons. In order to kill it, the player must make use of the small, spiked sphere that circles around the room in combination with the portal device that overlooks the boss.[ edit] MonstersRottweiler: A guard dog that can bite players and can jump quite well.Grunt: The standard anthropoid enemy armed with a shotgun. They look somewhat like the player but worse for wear, and much slower and weaker. It's not explained why this former human is against you but it's most likely due to being possessed by the forces of Quake.

It is mentioned in the instruction manual that the Grunts have electrodes attached to the pleasure centers of their brains, to give them bursts of pleasure when they kill. Drops a backpack of shells when killed.Enforcer: A more powerful anthropoid enemy with a more futuristic theme, armed with a laser blaster and wearing a body suit. These soldiers tend to shout freeze and have a heavy breathing sound like Darth Vader. Drops a backpack containing a couple of cells when killed.Knight: A knight in armor, armed with a sword. They make pained groans when wounded.Death Knight: A more powerful knight, also shoots slow-moving fireball projectiles (Also known as Hell Knights).Rotfish: Fish that bite and swim in swarms and more or less resemble piranha.

They are relatively weak.Zombie: Undead creatures that throw lumps of rotten flesh at their target. They are effectively immune to non-explosive weapons unless combined with Quad Damage since they need to take more damage in a single hit than can be inflicted by any non-explosive, non-Quad enhanced weapon. It would however be possible to kill a Zombie with a regular weapon if it took damage from another source at the same time - for example, being hit by another monster. The Zombies also make long moans, and can be knocked down temporarily with normal weapons.Scrag: A sort of flying creature that resembles a wingless manta ray and shoots acidic projectiles. When a Scrag is hit, it seems to say No. They make hissing sounds like a snake (Also known as wizards, though they don't look like them).Ogre: A brutish character armed with a chainsaw and a grenade launcher. It's one of the most common supernatural enemies in the game.Spawn: Strange creatures made entirely of blue slime that jump about at high speed, making them difficult to target.

They explode when they are hit or come near the player, causing significant damage. They sound like a water balloon hitting something (also known as Tarbabies). This creature is most likely based on one of the Formless Spawn of Tsathoggua.Fiend: Hound-like creatures with dog-like lower bodies, thick tails, and spikes protruding from their faces. Can jump long distances to reach you and tear with their scythe-like claws (Also known as Demons, as they more or less resemble the Pinky Demon from Quake's predecessor, Doom)Vore: Tripodal spider-legged creature that flings spiked spherical purple projectiles which track the player. Vores make harsh breathing sounds as they walk along and sometimes whimpering sounds but when they spot an enemy, they screech (also known as Shalraths).Shambler: Somewhat akin to a giant, bipedal, hairless polar bear or Yeti that shoots lightning bolts, as well as having large, very damaging claws. A gory appearance, with bloody claws, no head but with sharp teeth in the top of the neck where the head would be. Explosions will only do half-damage against this demon.

This monster is more or less based on H.P. Lovecraft's Dimensional Shamblers, as many times they teleport into the area to fight you. The Shambler is most easily defeated with rounds from a Super Nailgun. Save them for Shamblers. [ edit] WeaponsAxe: The player always has an axe, the only weapon not requiring ammunition. Due to limited range, it is rarely used. It is good for finding secret walls and hitting buttons.Shotgun: The default weapon.

The shotgun is a weak hitscan weapon with a moderate fire rate. Seldom used when other weapons are available, except occasionally for sniping at long distances due to the relatively narrow pellet spread.Super shotgun: A double-barrelled shotgun. Does more damage and has a wider pellet spread, but takes two rounds per shot and has a slower fire rate. Moderately useful for closeup or finishing damaged opponents, or in conjunction with quad damage. Uses ammunition more efficiently than the shotgun, since for the two shells it comsumes, it does more damage than two single shots from the regular shotgun.Nailgun: A rapid-fire projectile weapon with relatively light damage.Super nailgun: A more powerful, damaging nailgun, uses up nails twice as fast than the regular nailgun. A moderately powerful weapon, very good with quad damage. (Also known as the perforator.)Grenade launcher: An explosive weapon that throws grenades in an arc.

A unique weapon, somewhat different from grenade launchers in other games due to limited projectile speed and range (resulting in high arcs), and grenades that bounce off of inanimate surfaces, only exploding after hitting a living creature or a 2.5 second timer elapses. Can be used to grenade jump.Rocket launcher: An explosive projectile weapon, the dominant weapon in the game in most levels that have it. Rockets travel in a straight line, relatively fast and have slightly more damage than grenades. Rockets always explode on impact. Frequently used for rocketjumping.Thunderbolt: An electrical discharge weapon with a beam in the form of a solid jagged (but straight) line. Aiming is challenging, though, since the beam jumps around rather than turning smoothly. One of the most powerful weapons in the game.

Also will discharge when the player using it is in water deeper than ankle-depth, which will release all of its remaining battery power in a massive explosion and almost invariably kill the player. (Also known as the Lightning Gun and shaft.)[ edit] Items and powerups [ edit] AmmunitionShotgun shells are used for the shotgun and super shotgun.Nails are used for the nailgun and super nailgun. These ammo boxes are adorned with a NIN logo, a nod to soundtrack composer Trent Reznor of Nine Inch Nails.Rockets are used for the grenade launcher and rocket launcher.Cells are used for the Lightning Gun.In multiplayer games, these respawn 30 seconds after being picked up.[ edit] ItemsMedkits can heal the player by 15 or 25 health points, up to the starting maximum of 100.Armor comes in three types: green, yellow and red, from

The Industry's Foundation for High Performance Graphics .

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'generated/declb/renderprogs/interaction/strogg.rprogb'...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'...loading binary 'generated/declb/imposters/imposters.impb'...loading binary 'generated/declb/localization/locstr/default.locstrb'...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'...loading binary 'generated/declb/localization/locstr/game/default.locstrb'...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb'...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'------------------------------Failed to open server license code file for reading.couldn't exec 'etqwconfig.cfg'execing 'localization/english/defaultbinds.cfg'couldn't exec 'etqwbinds.cfg'execing 'autoexec.cfg'Initializing OpenGL subsystem...registered window class...registered fake window class...calling LoadLibrary( 'opengl32' ): succeeded...initializing QGL------- Initializing renderSystem ------------- R_InitOpenGL -----X..GL_ARB_multitexture not foundX..GL_ARB_texture_cube_map not foundX..GL_ARB_texture_non_power_of_two not foundX..GL_ARB_texture_compression not foundX..GL_EXT_texture_filter_anisotropic not found...using GL_1.4_texture_lod_biasX..GL_EXT_shared_texture_palette not foundX..GL_EXT_texture3D not foundX..GL_EXT_stencil_wrap not foundX..GL_EXT_stencil_two_side not foundX..GL_ATI_separate_stencil not foundX..GL_ARB_vertex_buffer_object not foundX..GL_ARB_vertex_program not foundX..GL_ARB_fragment_program not foundX..GL_EXT_depth_bounds_test not foundX..GL_ARB_point_sprite not foundX..GL_ARB_occlusion_query not foundX..GL_EXT_framebuffer_object not foundX..GL_EXT_packed_depth_stencil not foundX..GL_EXT_blend_minmax not foundX..GL_ARB_multisample not foundX..GL_ARB_shader_objects not foundX..GL_ARB_vertex_shader not foundX..GL_ARB_fragment_shader not foundX..GL_ARB_fragment_program_shadow not foundX..GL_ARB_shadow not foundX..GL_ARB_depth_texture not found********************ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_multitexture GL_EXT_framebuffer_object GL_ARB_vertex_program GL_ARB_fragment_program GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader********************--------------- BSE Shutdown -------------------------------------------------------------Shutting down OpenGL subsystem...releasing DC...destroying window...resetting display...shutting down QGL...unloading OpenGL DLLidRenderSystem::Shutdown()Shutting down performance queriesError during initializationYour graphics drivers are not up to date.Go to NIVIDIA's website and download the latest drivers install them. When you give out bad info you only hurt your chance to get a fix.You could also try uninstalling all previous video drivers and disabling anti-virus software before installing NVIDIA's drivers.Also try running this:http://www.delphi3d.net/hardware/index.phpIt will give detailed information on the gl driver it finds.There's an outside change that the dlload is finding some bull**** library locally in the game directory but that would have required someone to mess around with the installation or your system.Do a find on your system for opengl32.dll to see what you find I'm not suggesting you mess with this, but if you ask someone this question again it's useful info to have.

Review: White MacBook 2GHz with Nvidia GeForce 9400M graphics .

*i*m*g*By James Galbraith, MacworldWhile Apple’s MacBook ( ) and MacBook Pro ( ) laptops have been re-engineered to include an all-aluminum unibody design, one lone plastic—err, I mean polycarbonate—model remains. With its recent internal updates, the $999 white MacBook 2GHz is a better all around system than the white MacBook it replaces.Externally identical to the last white MacBook, the new 2GHz model has the same number of peripheral connections (a pair of USB 2.0 ports and a single FireWire 400 port) and keeps the same mini-DVI port, as opposed to the new Mini DisplayPort connector found on the rest of Apple’s current laptops. The new white MacBook also continues to offer the same glossy, 1,280-by-800 pixel display, the same 120GB Serial ATA hard drive, and still weighs in at 5 pounds, a half-pound more than its aluminum-clad siblings.The $999 2GHz MacBook features faster graphics performance, thanks to the new Nvidia GeForce 9400M graphics subsystem.Under the hood, however, there are a few welcome changes. The biggest change is the inclusion of the Nvidia GeForce 9400M graphic subsystem, a major upgrade over the Intel GMA X3100 used previously. Like the X3100, the 9400M is an integrated graphics chip that shares its memory with main memory. The 9400M uses 256MB of memory, a boost over the 144MB used by the X3100. The second update is a doubling of the RAM—the entry level MacBook ships with 2GB of 667MHz DDR2 RAM, compared to just 1GB of the same type of memory in the previous version. The latest white MacBook also has a faster front side bus, now running at 1,066MHz instead of 800MHz before.

Interestingly, though, the new processor runs at 2GHz, a wee bit slower than the last generation’s 2.1GHz processor.MacBook 2GHz (white) Speedmark scoresLonger bars are better. Blue bars in italics represent reference systems. Macworld Lab testing by James Galbraith, Chris Holt, and Jerry Jung.What do these changes mean in terms of speed improvement? In overall performance, the differences were as subtle as you’d expect, with the new white MacBook getting a nearly four percent higher score than the previous white MacBook in our system performance benchmark Speedmark 5. In most processor-intensive tests, the new white MacBook is slightly slower than its predecessor, which isn't surprising, considering that the new white MacBook has a 2GHz processor, compared to the 2.1GHz processor in its predecessor.But the new white MacBook showed improvement in our 3-D game benchmarks in fact, the new Nvidia-powered MacBook can display nearly four times as many frames per seconds in our Quake tests as the last generation with its Intel graphics. (Keep in mind that Speedmark requires 2GBs of RAM, so the performance differences would be more pronounced if we tested the older white MacBook with its 1GB of stock RAM.) The new MacBook’s Quake score was 21 percent faster than the high-end, 1.86GHz MacBook Air and 22 percent slower than the next step up the MacBook ladder, the 2GHz aluminum MacBook with its faster, 1,066MHz DDR3 RAM.The new white MacBook was about five percent slower in our Speedmark 5 tests than the 2GHz aluminum MacBook, but in many tests the results were very close, with the white MacBook even turning in a slightly faster time than its aluminum sibling in a few tests. Against the high-end 1.86GHz MacBook Air, the white MacBook was faster in most of the tests, though the Air’s speedy solid state drive gave the Air an edge in hard disk-intensive tasks.Apple says the new MacBook’s battery life will last about 4.5 hours, but in our worse-case scenario testing—watching a movie from the hard drive at full screen and full brightness—we got 2 hours and 42 minutes of battery life, about 10 minutes more than with the last generation white MacBook, and about 6 minutes more than the 2GHz aluminum MacBook.MacBook 2GHz benchmarks Speedmark 5 Adobe Photoshop CS3 Cinema 4D XL 10.5 Compressor 3.0.4 iMovie HD iTunes 7.7 Quake 4 Finder Finder OVERALL SCORE SUITE RENDER MPEG ENCODE AGED EFFECT MP3 ENCODE FRAME RATE ZIP ARCHIVE UNZIP ARCHIVE MacBook 2GHz Core 2 Duo (white, Nvidia GeForce 9400M) 186 1:14 1:03 2:08 0:58 1:13 30.1 5:35 1:34 MacBook 2.1GHz Core 2 Duo (white, Intel GMA X3100) 179 1:18 1:01 2:02 0:56 1:09 7.6 5:29 1:44 MacBook 2GHz Core 2 Duo (aluminum) 195 1:08 1:05 2:10 0:55 1:11 38.7 5:34 1:24 MacBook Air 1.86GHz Core 2 Duo (Nvidia GeForce 9400M) 174 1:18 1:25 2:59 1:13 1:36 24.8 5:53 1:19 MacBook Pro 2.4GHz Core 2 Duo (unibody) 215 1:08 0:54 1:53 0:49 1:04 58.9 5:05 1:18 PowerBook 1.67 91 3:02 3:57 7:47 1:59 2:26 19.9 7:14 2:21 Better Better

Adobe Photoshop, Cinema 4D XL, iMovie, iTunes, and Finder scores are in minutes:seconds. The two white MacBooks and the MacBook Air were running Mac OS X 10.5.6, the rest were running Mac OS X 10.5.5, and all were tested with 2GB of RAM. The Photoshop Suite test is a set of 14 scripted tasks using a 50MB file. Photoshop’s memory was set to 70 percent and History was set to Minimum. We recorded how long it took to render a scene in Cinema 4D XL.

We used Compressor to encode a 6minute:26second DV file using the DVD: Fastest Encode 120 minutes - 4:3 setting. In iMovie, we applied the Aged Film ffect from the Video FX. menu to a one minute movie. We converted 45 minutes of AAC audio files to MP3 using iTunes’ High Quality setting. We used Quake"s average-frames-per-second score we tested at a resolution of 1,024 by 768 pixels at the Maximum setting with both audio and graphics enabled.. We duplicated a 1GB folder, created a Zip archive in the Finder from the two 1GB files and then Unzipped it.To compare Speedmark 5 scores for various Mac systems, visit our Apple Hardware Guide.—Macworld Lab testing by James Galbraith, Chris Holt, and Jerry Jung.Macworld’s buying adviceAs far as system updates go, the changes to new white MacBook are welcome, if subtle. The new faster graphics will make casual gamers happy, and who doesn’t like additional RAM?

Though the slightly slower processor didn’t help performance any, this new white MacBook is a solid entry-level product. And if you need a Mac portable with FireWire, it’s your most affordable choice, with the cheapest MacBook Pro costing twice as much as the white MacBook.[ James Galbraith is Macworld ’s lab director.]

This article is a stub from the Mega Man series. You can help by expanding it, adding pictures, and improving existing text. Quake WomanQuake Woman a.k.a. Tempo {{{nickname}}} {{{number}}} LMN-001[1] Information In-Game Information Command Mission Stats Type --Level Life..." name="Quake Woman . *i*m*g*This article is a stub from the Mega Man series. You can help by expanding it, adding pictures, and improving existing text. Quake WomanQuake Woman a.k.a. Tempo {{{nickname}}} {{{number}}} LMN-001[1] Information In-Game Information Command Mission Stats Type --Level Life...">Quake Woman .

*i*m*g*This article is a stub from the Mega Man series. You can help by expanding it, adding pictures, and improving existing text. Quake WomanQuake Woman a.k.a. Tempo {{{nickname}}} {{{number}}} LMN-001[1] Information In-Game Information Command Mission Stats Type --Level Life Energy ----Fire --Exp. --Water --Zenny --Thunder --FME --Power Armor Shield Speed --------Steal Drop ----List of Abilities Ability Effect {{{ability1}}}---{{{ability2}}}---{{{ability3}}}---{{{ability4}}}---{{{ability5}}}---{{{ability6}}}---{{{ability7}}}---{{{ability8}}}---{{{ability9}}}---{{{ability10}}}---{{{ability11}}}---{{{ability12}}}---{{{ability13}}}---{{{ability14}}}---{{{ability15}}}---Weapon: Quake Drill Occupation: Geological SurveillanceMisc. Information Gender: FemaleEye Color: GreenHair Color: BrownNetNavi Counterpart: N/ASeries Information Appearances: Mega Man (Archie Comics) Theme Music {{{sprite}}}Quake Woman, also known by her project name, Tempo, is a Robot Master originating from the Mega Man comic series by Archie Comics.Contents [ show] PersonalityQuake Woman undergoes a number of different personalities throughout the comic.

In the early days of her life, she was very much a young child, making jokes and tackling projects with glee. After her accident and subsequent removal of all personality, she became stoic and logical, shown by her perpetual blank expression on her face.After Dr. Lalinde"s personality restore attempt, Quake Woman became more open and slowly begins to learn to feel again. With these restored emotions came her fear of being buried and taken offline again, though not enough to prevent her from acting when the situation calls for it. Her new state gives her a remarkable sense of forgiveness, as she has moved past Dr.

Lalinde"s past personality removal and accepted her as her mother.History Spiritus Ex MachinaShe first appears in issue 13, in the fourth story arc, Spiritus Ex Machina, at the Advanced Robotics Trade Show (A.R.T.S.) Convention along with her creator and "mother", Dr. Noele Lalinde. She was caught in a cave-in at work and, presumably, suffered extreme damage. Lalinde, who considered her creation a daughter, was heartbroken. Because of this, Lalinde decided to remove Quake Woman"s personality, thinking that if she behaved less like a human and more like a machine, it would be easier to send her into dangerous situations without worry.

After clashing with the Emerald Spears anti-robot terrorist group, however, Dr. Lalinde decided that she had made a mistake, and restored Quake Woman"s personality programming. Quake Woman proved a valuable asset during this crisis, disabling the Emerald Spears" bombs by vibrating them apart and then working in tandem with Mega Man, who had copied her powers.Rock of AgesHaving had her emotions restored, Quake Woman nervously joined Roll and Kalinka Cossack for a day at the beach, and found difficulty adjusting to having feelings again. The girls" plans were dashed by a rainstorm, only for Quake Woman and Roll to be called into action to save a sinking ship. They were joined in this endeavor by Rush, Oil Man and Splash Woman, and soon had the crisis handled.

In Issue 22, she joined Ice Man in the Arctic and helped him create an ice sculpture for Roll, though it sadly failed to produce the effect he desired when she and Mega Man arrived. Roll then took it upon herself to play matchmaker for Tempo and Rock (Mega Man), and Tempo decided to give it a shot. Unfortunately, the four Robot Masters were caught in an ice cave-in, which ignited Tempo"s fears of being buried. Mega Man helped her through it, and they agreed to be friends only for the time being. After a harrowing rescue, they returned to safety with Roll and Ice Man, with Tempo admitting that despite the terror induced by the situation she felt oddly thrilled.Blackout: The Curse of Ra MoonIn issue 28, Quake Woman--along with the rest of the world"s robots and electricity--shut down thanks to the electromagnetic waves made by Ra Moon. She was later restored by Issue 31, and is aiding the world as best as she can while under temporary protection from Ra Moon"s EMP wave.RedemptionIn Issue 34, as she was about to call it a night while bringing in rock samples, and changed in mid-sentence her call to Dr. Lalinde to say "Mom." This act brought an unexpected question from someone nearby, and in turning to the source Tempo encountered Break Man, who inquired about what it means to have a family.

Aside from this, she was also briefly mentioned by Mega Man during his trek through the Amazon, where he suggested that they could use more Robot Masters like Quake Woman, with Dr. Cossack mentioning that he was in fact developing a Robot Master of that type before being interrupted.Issue 35 has her showing Break Man her past, including how she used to be a different person: she was a bit of a jokester when she was first created, often not remembering the sample numbers and claiming she was going to "hurt the rocks feelings" in a joking manner, and also giggled while she was using her Quake Drill on "Mr. Basalt." Break Man found it impossible to accept that she could forgive Dr. Lalinde for doing what she had done to her, but Tempo chose to forgive and move on. She then asked why Break Man couldn"t do the same, especially since Dr. Light hadn"t actually done anything to him. In fury, Break Man retorted that he felt Light had replaced him with Roll and Rock, only for Dr. Lalinde to enter and pose the idea that perhaps Light had created other robot children so that Break Man wouldn"t have to be alone again if he ever returned.

With Break Man"s departure, Tempo and Dr. Lalinde spoke together, and Lalinde admitted that she had been listening to the conversation between Tempo and Break Man, and hadn"t entered before because she was afraid what Tempo would say about their unfortunate past experiences. Tempo then hugged her creator, resolving that they would help "fix each other."Worlds UniteQuake Woman later appeared in Sonic the Hedgehog Issue 273 in response to a summons sent out by Dr. Light that was also answered by the Wily Robot Masters who remained online. They were called upon to help counter the threat of Sonic Man, who had proved too much for the original line of Robot Masters to handle in Mega Man"s absence.

Though not designed for combat like her allies, Quake Woman volunteered to help out because she knew the attack was upsetting to her friend Roll. Unfortunately, the Wily Numbers and Quake Woman proved little better equipped to battle Sonic Man than their predecessors, and would have undoubtedly suffered great damage had it not been for the timely arrival of Break Man. Even the original Robot Master proved to be no match for the corrupted Sonic the Hedgehog, and he succeeded in activating the Unity Engine he had been sent to plant by his master Sigma-1. This resulted in Earth 20XX being fused together with Sonic"s home planet, and an unexpected alliance between the Robot Masters and Freedom Fighters. After Sonic and the similarly corrupted Mega Man were restored to normal, Quake Woman joined the strange alliance-which also included several Maverick Hunters and Team Sticks-in boarding the Sky Patrol.The united heroes got the opportunity to become acquainted while journeying to the Lost Hex, which served as Sigma"s base. In particular, she had the opportunity to discuss her rediscovered emotions with Nicole, an A.I. Freedom Fighter who had undergone a journey not unlike Tempo"s in discovering her "self." Sadly, the heroes were soon called upon to battle Sigma"s Mechaniloids and the Deadly Six, with the latter group forcing the robotic members of the group to attack their friends.

Fortunately, they were freed by Dr. Eggman and Dr. Wily using the Egg-Wily Uppity Robot Scrambler Cannon, though they had no time to rest as Sigma proceeded to employ his army of Mavericks. After a short battle in which they were overwhelmed, the heroes were unexpectedly joined by heroes from the world of Street Fighter. Inspired, Sally Acorn directed her allies to split into small teams and travel to various worlds to stop the Mavericks and gather new allies.

Quake Woman thus departed for the world of Skies of Arcadia with Knuckles the Echidna, before joining in the final battle with Sigma and his defenders. The events of this conflict were later erased by the actions of Xander Payne, returning Quake Woman to her world.Red ShiftIn an effort to help Quake Woman with her emotional development, Dr. Lalinde constructed a sister Robot Master for her named Vesper Woman. Quake Woman found her somewhat bothersome, finding her sense of humor "lame" and her teasing frustrating. Despite this, she did agree to help her with her work in botanical specimen collecting, and was about to join her in one such excursion when Break Man suddenly appeared. He noted that she was making progress in recovering her emotions, given her obvious displeasure at seeing him again following their last unpleasant encounter. However, Tempo agreed to hear him out, and after hearing of recent experiences suggested that he return to Dr. Light.

The pair were then interrupted by the returning Vesper Woman, who accused Break Man of being Quake Woman"s boyfriend, something she denied.After her sister got acquainted with Break Man, the trio went to see Dr. Lalinde, who examined Break Man and determined that the nuclear core Dr. Wily had equipped him with would eventually fail but wouldn"t explode unless it was struck. Tempo became concerned for him, fearing that he was "dying," but Break Man felt that he had been doing so for some time. He then resolved to make up for his misdeeds as Wily"s minion, and adopted a new identity to go with his new mission: Proto Man.

Short CircuitsQuake Woman appears in a number of Short Circuits strips in the comics, beginning in Issue 14 where she is one of several individuals whose hair is affected by Elec Man"s static electricity. She later appeared as one of several characters revealing New Years resolutions in Issue 21, resolving to be "more emotive." Issue 22 found her asking Ice Man about love, only to request that Dr. Lalinde remove her emotions again after hearing the answer.TriviaSince Quake Woman"s Quake Drill is designed for breaking rocks, it could said to be a literal "Rock Buster" and bears a resemblance to a drill-based Rock Buster jokingly featured in Capcom"s Secret File magazine.The Quake Drill also somewhat resemble Crash Man"s Crash Bomber.Quake Woman"s Robot Master serial number is provided in her biography to be "DLLN-001", but writer Ian Flynn has confirmed this to be incorrect at the BumbleKing Forums. According to him, it is actually "LMN-001".Quake Woman"s project name, Tempo, refers to a measurement of sound, most notably regarding music, fitting in with the music-related names of various characters in the original series.Quake Woman can be seen on the cover of Mega Man Issue 24, the first issue in the Worlds Collide crossover with the Sonic the Hedgehog comics binary generated declb. However, neither she nor any other characters exclusive to the Mega Man comics appear in the crossover.

However, she later appeared on the variant cover of Sonic Universe Issue 76 along with Archie Sonic character Sally Acorn, indicating that she would likely appear in Worlds Unite.Quake Woman went through a number of changes during conceptualization: while her general design remained the same, various colors appear to have been experimented with. Pale blue or pink hair was considered prior to the designers settling on brown, and her Robot Master helmet was originally a headband that might have been yellow, black, or purple. Her armor was also purple or various shades of green with gold trim in concept art, and her civilian form was briefly conceptualized as wearing a white dress under a purple jacket with purple shoes.Gallery

G.SKILL F1-4000USU2-2GBHZ PC4000 .

*i*m*g*IntroductionFrom the manufacturer G.SKILL:Package : 2048 MB kit (2x1GB) dual channel packIC Spec : Samsung K4H510838C-UCCCCAS Latency : 3-4-4-8 (PC4000)Test Voltage : 2.6~2.8 VPCB Board : 6 Layers PCBSpeed : DDR 500 MHz (PC4000)Type : 184-pin DDR SDRAMError Checking : Non-ECCRegistered/Unbuffered : UnbufferedQuality Control : Comprehensive rigorously tested in pair at dual channel environmentWarranty : Lifetime PackagingG.SKILL is using a blister pack which can be easily opened with your bare hands.The "background" paper of the package is looking nice, and gives you some information about G.SKILL and contact data.On the sticker you find the rated speed, the stock timings, rated voltage and the serial number for RMA.The heatspreaders are black colored made from aluminum.Brainpower makes the PCB with. It is very well known as one of the best PCBs for DDR-RAM.2 GB - Who needs it?Many applications and games nowadays benefit from 2 GB of RAM. For example, the brand-new Quake 4 needs 2 GB to play at ultra-high detail with high resolutions such as 1280*1024. If memory is low, the game will start to stutter while it is loading the next part of the map. Also all professional CAD programs, such as AutoCAD and Solidworks with many assemblies benefit greatly from having more memory.

Another important application is image editing with Photoshop for example. Once you start working on high-resolution images and apply a few effects with multiple layers, memory usage starts to grow quicklyFor these usage scenarios the amount of memory will most probably be the bottleneck in your computer.New Forum Posts03:45 by MusselsA Tale of broken laptops, trades, and epic wins :D ( 94)03:44 by Musselsi5 2500k or i7 2600 (non K) - Debate! ( 94)03:41 by theoneandonlymrkTPU"s [email protected] Team ( 18848)03:39 by psyko12What do I need to make this clean ( 0)03:30 by MT AlexRust (Discussion) ( 637)03:29 by thebluebumblebeeFolding Pie and Milestones!! ( 5662)03:26 by neko77025ASUS RMA turning A super pain in the ...... DONT BUY! / ? ( 68)03:24 by Reeves81xHas Radeon Crimson changed your perception of AMD drivers? ( 30)03:19 by KananGTX 960 or GTX 1060 (Pascal) ( 32)03:14 by BUCK [email protected] on the CPU ?! ( 15)Popular ReviewsDec 23rd, 2015Fractal Design Core 500 ReviewMar 17th, 2015Intel Core i7-5960X vs i7-5930K vs i7-5820K ReviewJan 7th, 2016anidees AI7 ReviewNov 24th, 2015AMD Radeon Crimson Edition Drivers ReviewNov 26th, 2015Gigabyte GTX 980 Ti Waterforce Xtreme Gaming 6 GB ReviewDec 18th, 2014MSI GeForce GTX 970 Gaming 4 GB ReviewDec 7th, 2015Creative Sound Blaster Roar 2 ReviewJan 13th, 2016MSI Nightblade MI2 GAMING PC ReviewNov 19th, 2015ASUS Radeon R9 380X Strix 4GB ReviewDec 16th, 2015Reeven Ouranos Review Latest VGA Drivers NVIDIA GeForce 361.43 WHQL Win7 x86 | Win7 x64 | Win10 x86 | Win10 x64

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Archive for January, 2006 .

*i*m*g*So I called the XBOX support today – and: OMG! What a disappointing experience!After I gave the support-chick the serial number and my mobile phone number for the fourth time (of course her computer was not responding…or something) everything was set up and she said:Support: “Within the next two days you’ll receive a box where you put in your 360 console and the hard drive that came with it in your premium pack”Me: “No. I won’t send you the hard drive. All the games I bought through Xbox Live and my save games are on this hard drive. If I sent it to you I’ll most likely will never see them again.”Support: “Because you bought the premium version you have to send in the hard drive as well – it could be the hard drive that causes the error.”Me: “No it could not. The error is the same even when the hard drive is not attached to the 360.”Support: “It’s Microsoft policy that you send in the hard drive as well.”Me: “So you’re telling me that I am going to loose all my save games because of Microsoft policy?”Support: “Well you could copy your save games onto a memory card.”Me: “Can I? You remember why I am calling? MY 360 IS NOT WORKING!”Support: “Well you probably know someone who has a working one – you could copy it with his 360.”Me: “I don’t know anyone who has gotten a 360 because they are sold out everywhere you ask for one…The next 360 I know of is in Munich – which is 320 km from where I am now.”Support: “You could buy another 360 to copy the hard drive there…”Me: “You’re kidding, are you? I am not going to send in my hard drive… I don’t care if it’s policy or not – if there is such a “oh your 360 is not working – and you’re thinking you’re save games are save?…bad mistake!”-policy…I am not going to send in my hard drive.

What if I just buy another hard drive and send that in?”Support: *thinking* That won’t work. You’ll have to send that hard drive in that came with your 360. Well you could just “forget” to send it in… *secretly* but I did not tell you that…Me: The point is that I want a definitive and real solution – and no “haha you loose”-solution. Let me please talk to your team lead to help the situation.Support: wait…Team-Lead: Well you will have to send the hard drive in. That’s Microsoft policy – we didn’t make it…There’s a lot I expected… but not that. What in all that’s holy is that supposed to be? If that’s the official policy… maybe I should just wait for a PS3…So within the next two days I am going to send in the 360 without the hard drive – Stay tuned for more tales of interest…Am Dienstag Abend war es endlich soweit: Nachdem ich bereits im Juni vergangenen Jahres meine Karte gekauft hatte, durfte ich heute meine 58,25€ etwa f?nfzig Meter vor mir singen, tanzen und wild herumhopsen sehen.Die Vor?berlegungen begannen schon am Tag: Fr?h losfahren, dann lange warten und vorne stehen, oder sp?ter losfahren, weniger warten und weiter hinten stehen? Ich entschied mich f?r letzteres und sortierte in der Zeit meine Kontoausz?ge.Kurz nach 1800 Uhr ging es los.

Aber nicht lang. Irgendein Idiot musste auf der A71 einen Unfall bauen. In dem folgenden Stau steckte ich ungeduldige und elendig kalte zwei Stunden. Jetzt musste ich doch warten, nur eben anders. Auch die Vorband bleibt mir erspart. Gegen 2000 Uhr l?uft der Verkehr wieder.Auf dem (nat?rlich schon) vollen ega-Parkplatz das beliebte Spiel: Ich oder der andere Autofahrer?

Wer findet schneller einen Parkplatz…2045 Uhr angekommen in der Messehalle 1. Auf dem Weg dorthin habe ich noch 20€ gefunden – damit ist ein Drittel des Konzertes refinanziert.Zehn nach neun geht das Konzert los. Im Gegensatz zur recht neuzeitlichen Exciter-Setliste werden auf dieser Tour wieder eine Reihe von Songs von vor 1986 gespielt. Vor mir steht ein Typ, der das Konzert mit einem MP3-Rekorder aufzeichnet, jedenfalls bis zur vierten Zugabe (Der h?tte sich mal besser vorher informiert, wie viele Songs gespielt werden…).01 – Intro02 – A Pain That I’m Used To03 – John The Revelator04 – A Question Of Time05 – Policy Of Truth06 – Precious07 – Walking In My Shoes08 – Suffer Well09 – Damaged People10 – Home11 – I Want It All12 – The Sinner In Me13 – I Feel You14 – Behind The Wheel15 – World In My Eyes16 – Personal Jesus17 – Enjoy The Silence18 – Somebody19 – Just Can’t Get Enough20 – Everything Counts21 – Never Let Me Down Again22 – Goodnight LoversVon der Exciter-Tour haben nur ganze 5 Songs ?berlebt. Bei Just can’t get enough lief gegen Ende irgendwas mit dem Keyboard schief.Eine Sache geht mir beim Zuschauen dauernd durch den Kopf: Warum gehen kleine Menschen eigentlich zu Konzerten?Um 2300 Uhr ist alles vorbei. Zumindest das Konzert. Denn der Abend geht noch etwas l?nger, denn allein f?r das St?ck zur Autobahn brauche ich eine halbe Stunde.

Und jeder, der Erfurt kennt, wei?, dass man beim Messegel?nde eigentlich schon fast au?erhalb der Stadt ist. Nach dem Konzert werden ?brigens auch alle Merchandising-Artikel billiger verkauft. Leider habe ich irgendwo meine Eintrittskarte verloren, aber die zwanzig Euro sind ja auch nicht schlecht.“See you next tour!”Jens HeymannSo nearly a year ago I wrote about my multi-monitor ideas. And after that article a reader commented that there is a software called “Synergy” – which is just perfect solving at least three of my demands on a perfect multi-monitor working environment:use ONE keyboard+mouse – regardless how many machines I want to controlI want to copy-paste across the machines – clipboard sharing!platform independent – I’ve got at least one Mac, one Windows and one Linux I want to controlSo here it is. And it’s working like a champ.

To make it more clear what I am talking about I made a short movie for you:click to watchAnd all this with just a small text config file that tells synergy2 which machine is next to which one…You can get this video also via our podcast rss feed.Source: anspruchsvolle und bedeutungsschwangere Filmkunst ist ja an sich nichts zu sagen, aber manchmal nimmt es mit all seinen Folgen wirklich ?berhand.Bei Namen wie Fellini, Rossellini, Bergman oder Truffaut gehen jedem europ?ischen Feuilletonisten die Ohren auf, und jeder spricht bzw. schreibt begeistert in wortbrecherischen S?tzen ?ber Neorealismus, Nouvelle Vague oder den Autorenfilm. Und auch an Filmhochschulen schw?rmen die Absolventen von diesen Regisseuren (ein wenig heuchlerisch?) und r?mpfen die Nase ?ber die Amis (Die gleichen Leute drehen dann sp?ter Folgen von GZSZ oder der Lindenstra?e).Wenn man mal in den Genuss kommen sollte, einige dieser Lobpreisungen in einschl?gigen, “seri?sen” Zeitungen zu lesen, muss man sich nicht sch?men, wenn man nichts versteht. Meistens hat man das Gef?hl, dass diese Autoren so sehr bem?ht sind, in kompliziert verschachtelten S?tzen zu schreiben, dass ihre Artikel sofort tot sind, nachdem sie auf Papier gebracht wurden.Ein Beispiel:“[…]Was in den Bewusstseinstrichter an Freud hineingeflt wird, das kommt beim automatischen Schreiben als Libido-Metapher wieder heraus.[…]Bunuels sanguinisches Temperament schmiedet in seiner Lyrik dieselben explosiven Metaphern und Bildsequenzen nach der Logik des frustierten Begehrens…[…].”von Gabriele Killert ?ber Luis Bunuel, Neue Z?rcher Zeitung, 2000F?r wen schreiben die das eigentlich? Das h?tte doch auch einfacher formuliert werden k?nnen. Ein Professor an der Uni sagte einmal als Erkl?rung f?r dieses elit?re Intellektuellengeschwafel, dass nur durch solche W?rter und Wortkonstruktionen der Sinn der Sache getroffen werden kann.

Da mag eventuell etwas dran sein, aber deswegen m?ssen wir uns doch nicht der deutschen Sprache sch?men, oder?Ein anderer Punkt ist die Interpretation von Werken der oben genannten Regisseure. Da fragt man sich doch manchmal, ob da wirklich soviel in den Filmen drinsteckt, oder ob da eher nach dem Prinzip “Ich glaub, ich wei? was!” gearbeitet wird.Auch hier ein Beispiel:In “2001”, das wei? jeder, steht “HAL” f?r “IBM”. Also spekulierten alle, die etwas von sich halten, wild darauf los, welchen Einfluss Big Blue wohl auf den Film hatte. Dabei ?bersahen die Meisten, dass Arthur C. Clarke (Autor der Story) vehement den Zusammenhang bestritt und es als Zufall abtat. Denn “HAL” bedeutet lediglich “Heuristic Algorithmic Computer”.Noch ein Beispiel: In “2001” geht die Reise ausgerechnt zum Jupiter, dem G?ttervater. Die Wahrheit ist aber weit trivialer: Der Tricktechniker konnte die Saturnringe nicht glaubw?rdig darstellen (denn im Buch geht es zum Saturn), also nahm man einfach den n?chstbesten Planeten, und das ist der Jupiter.Vermutlich k?nnten diese Leute auch aus einem Haufen Hundekacke die Zukunft lesen, wenn man ihnen einen vorlegen w?rde.Jens HeymannThere are three pictures floating in the net that show a comparison between the actual reality and the virtual reality that is painted by the XBOX 360 game Project Gotham Racing 3.Have a look at these pictures:click meclick meclick meBy the way: the upper part of the pictures is reality – the lower part is in-game graphics.

What a shame that you usually drive past these beautiful environments with more than 270 km/h so you don’t even have a slight chance to even see this detail. But you actually can stop the car and have a look for yourself.You complained about the Windows Media Player 10 – when the End User License Agreement said something like “We want to log what you’re playing and use that data for statistic purpose.” – So what about the newest and coolest feature of the brand new Apple iTunes 6.0.2? – It’s called “iTunes Mini Store” and shows a smaller version of the iTunes Music Store right beneath your song overview:To display the information inside this little box – iTunes HAS TO send the information about the song I am playing right now to Apple. So Apple can keep track what and how often you’re listening.As a matter of fact: Where are the complaints about that now? Oh I forgot: Apple is on the bright side of the force whereas Microsoft is on the dark side… Come on Apple fans! Start to think about the stuff you’re using everyday…Unlike in my previous article about Flip4Mac now the codec that is needed to play Windows Media files with the Quicktime player on Macintosh computers is now free-of-charge!!!

Hurray! You can download it directly from Microsoft and install. It’ll run natively on G4 and G5 processors – so no hacking anymore to watch Windows Media content.“With Windows Media® Components for QuickTime, by Flip4Mac™, you can play Windows Media files (.wma and .wmv) directly in QuickTime Player and view Windows Media content on the Internet using a Web browser.”Source 1: 2: Flip4Mac articleLOL! What great news: The new Powerbook…Mac Book Pro is 4-5 times faster than the old ones… and the new iMac is 2-3 times faster than the old ones…If I was an Apple customer – I would feel pissed! It’s like I said all the time – the “old” Apple hardware was just old and slow. And they sold it like the new shit.It’s incredible how the Apple community seems to oversee the amount of cheekiness from Apple in that matter.As it’s always: Steve Jobs/Apple farts and the lemmings jump.By the way…does anyone know if Windows XP / Vista is supposed to boot on that babies?UPDATE: So it’s officially doable: You can boot XP and OSX in a dual-boot environment on the new Intel Macs. Great News!

Now please some words how long the battery lasts on the MacBook pro and I eventually…you know…Source: MSN NewsI was asked today what tools I use to create the panoramic views on this website. I personally prefer easy to use – “let the automatic do”-tools. That’s why I used Ulead Cool360 for years to create the panoramic views. But since some months I am using the brand new Microsoft Digital Image Suite 2006 to create the panoramic views out of the raw pictures.The first step is to load all the pictures into the Suite:then Tools?Panoramic Stitching…then you have to select which pictures you want to use for the panoramic stitching process:Digital Image Suite now creates a preview for you where you can adjust in whatever way you like – unfortunately no perspective adjustments are possible – but normally not necessary if you took the pictures well:Click Next and you get the “Stitching in Progress” Dialog…waiting … waiting …And finally: The Result! You have to select the display window – because maybe – like in my example – the pictures are a bit tilted.Oh… if you want all that a little bit more compressed…have a look at the demo video I made:demo movie…click on it!Source 1: Microsoft Digital Image Suite 2006Source 2: Demo VideoSince I am quite frequently working on my Mac via ssh I was in desperate need for a tool to monitor the input/output network traffic.

I normally don’t need something like ethereal or tcpdump – I just need something that displays a graph and simple traffic statistics and last but not least updates itself frequently. So netstat is not usable for that purpose because it’s not the most concise tool I know. So ethereal and tcpdump are usually used for different purposes like traffic sniffing and dumping – So ahzf gave me the hint to look for something called “ darkstat” – And yes: it’s a really useful tool.Darkstat runs on the host system and monitors the network interfaces. It also incorporates a webserver which allows you to take a look at the statistics.Darkstats main start-page looks like this:It’s a great tool that displays more detailed information when you click on the links in the menu bar. If you’re searching for a great network tool for your unix/mac – go for darkstat!I have to mention that darkstat is no longer under active development – sad but true.Source: than a year ago Matthias Eller and Karsten Donat created a distributed video encoding solution that actually works.As far as I know they were in desperate need for computing power to encode all the documentaries that Karsten recorded every day (he recorded almost everything that was broadcasted on german free-tv).So the idea came up to split a single raw-video into a number of parts and let many machines encode these parts automatically. Then these encoded parts are copied back to the server and put together to the now finally complete encoded video.We’re not using this at the moment for any encoding – but I thought it might be a great idea to write about it this is the tool to setup a new encoding task that issubmitted to the distributed encoding serverYou can get this great tool-set at Matthias’ Website: Matthias WebsiteIm Rahmen der Mitgliederversammlung 2006 legt der aktuelle Vorstand sein Amt nieder!Ihre Arbeit fortsetzen und somit erneut Kandidieren wollen– Marcel Pennewi?– Thomas HelbigSusanne Wolf steht nicht f?r eine erneute Kandidatur zur Verf?gung.Weiterhin m?chte Martin Heller f?r den Vorstand kandidieren.Dieser stellt sich im folgenden vor:Mein Name ist Martin Heller. Ich bin 22 Jahre jung und studiere Maschinenbau im 5. Semester.Wie jeder andere Campusstudent trat ich 2003 der FeM bei. Anfang 2004 begann ich, mich f?r die dahintersteckende Technik zu interessieren.

Bereits Mitte 2004 ?bernahm ich von Philipp Neuw?hner den Posten des Chefeink?ufers, den ich bis zum jetzigen Zeitpunkt inne halte. Das Interesse am Verein hat sich w?hrend meiner Arbeit stark erweitert – heute bin ich in mehreren Teams aktiv. So zum Beispiel im Technikteam, dem FiWak oder dem Streamingteam, bei dem ich die technische und logistische Organisation der Aufzeichnung des 22. ChaosCommunicationCongresses (22C3) in Berlin ?bernahm.Aufgrund der bei meiner bisherigen Arbeit im Verein gesammelten Erfahrung habe ich mich entschlossen, diese im Vorstand einzubringen.Ziele des neuen Vorstandes sind unter anderem:Fortsetzung der Arbeit des bisherigen Vorstandesweitere Zusammenarbeit mit der Uni, um FeM uniweit zu etablieren und so auch Anrechnung von Studienarbeiten etc. Aktiven zu erleichternZusammenarbeit mit anderen FeM-?hnlichen Vereinen, um gemeinsame Ziele besser vertreten zu k?nnen und KnowHow zu b?ndelnunterst?tzen von in Entwicklung befindlichen Vereinen mit unserem FachwissenVerbesserung der Kommunikation der Mitglieder und Projekte untereinanderendg?ltige Einbindung des iSTUFF in die FeMIntensivierung der Zusammenarbeit mit anderen uninahen VereinenErh?hung der ?ffentlichkeitswirkung um mehr Aktive zu gewinnenZur Feier des Tages mal ein Artikel ganz in deutsch und von thesuck.de:Sehr geehrter Herr Trefz,mit Freuden las ich, dass Sie sich der Ilmenauer Weblog-Szene annahmen. Nunja.

Fast ganz ein wenig halb vollst?ndig, aber das ist ja erst einmal egal. – Interessant und wirklich gut geschrieben ist Ihr Artikel allemal.Was ich eigentlich nur kurz loswerden wollte ist, dass Sie nat?rlich Recht damit haben, dass ich auf thesuck.de noch viel zu wenig Inhalt gegen NYBLOG bereitstelle. Ich bin voll und ganz Ihrer Meinung: Man muss mehr tun! Man kann sozusagen nicht genug gegen Herrn S. und seine Webseite sein – und das muss man zeigen.Ich bin nach wie vor haupts?chlich mit meiner eigenen Webseite (das ist im ?brigen in einer anderen Sprache geschrieben, deshalb haben sie das bestimmt ?bersehen) besch?ftigt und deshalb eigentlich nur halbt?glich mit der Arbeit an diesem “Gegenblog”, wie sie es nennen, besch?ftigt.Aber ich gelobe Besserung und sehe Ihren Artikel als Aufforderung und Ansporn zugleich, nun schlie?lich die wirklich Interessanten Tatsachen Berichte von Betroffenen (Stura, Uniskop,…) online zu stellen.mit freundlichen Gren,Daniel KirstenpfadAchja. Wen es interessiert. Der gesch?tzte Kollege von der schreibenden(und vor allem dann auch druckenden) Zunft schrieb einen kleinen Artikel in der Th?ringer Allgemeinen Zeitung, Ilmenauer Ausgabe vom 05.01.2006.

Den Artikel kann man (leider offenbar unvollst?ndig) auf der Web-Pr?senz der Tageszeitung nachlesen.Source: we promised a watercooled 360 at first hand? There was this fabulous ourcolony movie for the viral marketing. And the guys there, which were supposed to be the engineers of the 360, said “and it’s got water inside”…pointing at the watercooled 360 mainboard and showing it into the camera…Nothing of that became true as of today. The Retail-360 is a air-cooled gaming console with no water inside at all. But just till the guys from HardOCP got their hands into the game. They’re presenting you a watercooled 360 running at astonishing low temperatures:“With stock Xbox 360 cooling, after an hour of Quake 4, the back of the motherboard temperature was 150.8?F ( 66?C ).With the water cooled Xbox 360, after an hour of Quake 4, the back of the motherboard was a full 50?F cooler than stock cooling at 101?F ( 38.4?C ).”Source: here we are: a new year and just two days after the 22c3. As we can tell everything was recorded as planned and everything went just great.I want to tell everybody who helped to make this happen: Thank you very much.

It was a pleasure and great fun to work with you guys. The results that we all together achieved speak for themselves: nearly 1 Tbyte of downloaded live-stream bytes. Nearly 400 listeners on our streams at peak times.In fact there is a lot to do afterwards: We have to cut the MPEG2 files (5 Mbit) of each lecture to set start and end-times correctly. We have to tag them and make them available (1 to 5 gigabyte each) for you as soon as possible – which means when the last hard drive arrives from berlin here in Ilmenau.When all MPEG2 files are complete we complete our MPEG4 encodings – which means: we are already encoding everything we have in MPEG4 1.2 Mbit.This is our main focus at the moment. It should be possible to make everything of the above mentioned available within January. After all this is done (or maybe in the meantime, we don’t know at the moment) the remaining WMV on-demand streams will become available as we have to reencode.

So check back here to get more information and updates about this topic.I often was asked why the WMV on-demand streams were only available for the first day: the answer is easy – we tested if it’s feasible to cut them nearly live – and we came to the conclusion that it raises the stress bar for our team to high to handle it the complete 4 days of the conference. So we changed our plans to ensure that you have a mostly flawless live-streaming experience.At the end: Here is the list of the people I want to thank for their support and help at 22c3 (without any order actually):laforge and his team, maedness, mucki, namenlos, manu, cosrahn, Agtmulda, yray, cutcat, ecki, ahzf, ambanus, somi, all the video and audio angels that made the great audio and video possible, Ambion for the great support, the POC who helped were our cable guys and supported us even with coffee, the NOC which made IPv6 happen finally and made the best conference network ever possible…. and a whole lot more people I forgot.

Voidspace .

*i*m*g*#1236 Ergonomics: Kinesis Freestyle Keyboard and Evoluent Vertical MouseI've been using computers for a long time, and for most of that time I've been using them for the whole of the working day and often the rest of the day too. A few years ago I started getting pains in my wrists (classic programmer's RSI) and began using wrist rests and an ergonomic keyboard.Without these accessories my wrists begin to hurt within about ten minutes of typing. With good ergonomic gear I can spend all day every day slaving over a warm keyboard and not worry about it. Because they fix the bug in my DNA I've never taken the problem to a doctor nor had any professional diagnosis. What follows here is purely based on my experiences. If you have RSI, or are starting to get pains when you type, seeking professional advice is a much better idea than paying attention to anything I might write...Ergonomic keyboards aren't just about comfort or combatting RSI. One of the ways they reduce stress on the hands and wrists is by minimising movements needed to reach the keys.

This means you can type faster. They often achieve this with unusual keyboard shapes, which makes touch typing essential. So as an added side effect your touch typing will have to improve.My first ergonomic keyboard was a Microsoft Natural 4000. I've always been happy with it as a keyboard, and compared to many ergonomic keyboards it's very cheap. It's main drawback is that with the palm rest in place it's pretty big.One PyCon Chris Perkins introduced me to the Kinesis Advantage keyboard.

You can see from this photo that it's a very odd looking keyboard.The Kinesis advantage is basically a plastic block with two wells for the keys, along with palm rests just below the wells. With your palms on the rests your hands are in the wells, and you can reach every key, including arrow keys, without moving your hands. The downside is that you can't see the keys and you have to touch type. Once you get used to the layout you can type like the wind. I love this keyboard, I consider it the Rolls Royce of keyboards. I can type pretty much all day all week without a hint of wrist ache.

The build quality of the Kinesis is solid, but not pretty.The UK distributor for the Kinsesis Advantage is Osmond Ergonomics. After purchasing the, very expensive, Advantage keyboard I followed Osmond on twitter and had several exchanges with Guy Osmond who runs the twitter account. He emailed me with a suggestion that I review some of their other ergonomic products. They sent me these products free of charge, but with my stipulation that I have complete editorial freedom to speak my mind in the reviews.NoteThere's more to ergonomics than just RSI loading binary generated declb. Osmond have a website offering Posture guidance and exercises.Osmond Ergonomics are offering a 10% for readers of this blog.

Use this code on checkout: TFM022812.Ergonomic computer equipment is of a great deal of interest to programmers. Particularly Python programmers in my circle of twitter friends / mailing lists where many of the programmers spend their free time hacking as well as their paid hours.The two products I've been trying are the Evoluent vertical mouse and the Kinesis Freestyle split keyboard.I've always wanted to try a split keyboard. When I travel for conferences and sprints I take a mobile workstation with me, including the Microsoft Natural Keyboard. So my question for the Freestyle was, is it good enough to replace the Advantage as my main keyboard? If not is it good enough to replace the Natural on my travels?The unboxing:The version of the Freestyle I tried had the VIP stand attached.

You can also use it flat or in a vertical configuration.So my initial impressions are good. The build quality is a great improvement on my Advantage. Maybe after two years new Advantage keyboards are also better. The version I'm trying out is the PC layout rather than the Mac one, but after switching the Alt and Super keys around (in the Mac keyboard preferences) it works fine. [1]I like the angle of the keyboard with the stand, but the raised height means I still need to use a wrist rest. Maybe I should try it flat. I've been using the Freestyle as my main keyboard now for two weeks. Because the layout is different from the Advantage (both qwerty - and both support dvorak of course - but the numbers etc are in different place) it took me a while to get used to it.

Unlike the Advantage some of the keys, particularly the cursor keys, need hand movement to use. The Freestyle has a space bar on both sides of the split, which is a nice touch as you use alternate thumbs for space when touch typing. Beyond this the Freestyle is a nice and straightforward keyboard with decent key action.After a weeks typing I do notice mild wrist ache, and I find having to move my hands to use the cursor keys more disruptive than the Advantage. The Freestyle will definitely displace the Microsoft Natural for my travels (the Natural is a huge keyboard and with the split the Freestyle is much more convenient to pack), but for day-to-day use I'll stick with the Advantage. For anyone with mild RSI, or a penchant for decent keyboards, I can heartily recommend the Kinesis Freestyle.Some other notes about keyboards. Both the Advantage and Freestyle are wired keyboards. I would love to have either of them as wireless keyboards.

Neither have number pads (well, with both you can switch part of the keyboard to be a number pad but this is fiddly). Many geeks don't like number pads and see them as unnecessary. Having worked in a builders merchant for a few years I'm pretty speedy with the number pad, much faster than with standard number keys, and so I have a separate USB number pad.The second device I tried is the Evoluent Vertical Wireless Mouse. In my try-to-stop-my-wrist-hurting-when-I-use-the-computer adventures I first switched to a mouse mat with a wrist wrest and finally a Kensington Trackball (Slimblade). The Evoluent is an optical mouse, available wired and wireless and with left hand and right hand models.The trackball is great, and again solves all my wrist pain associated with mouse use. I do need to use a wrist rest with it so that my wrist can be fully rested whilst using the trackball, but pointer movement requires no wrist movements and finger movements are very small.

I was sceptical that any mouse could be as good, but I don't take the trackball with me when I travel and have been using an apple magic mouse. The combination of multi-touch and mouse is innovative, and very well done, but I do get some pain from the magic mouse after a week long sprint. What I was looking for in the Evoluent was a mouse that could displace the magic mouse when I travel, and I was curious about whether a vertical mouse offered the ergonomic benefits it claimed.First of all, because you hold the mouse vertically, it is physically bigger than I anticipated. The one I tried isn't the Mac model and has its own wireless dongle. Apparently a Mac version, using bluetooth, will be available soon.

There is no Mac driver available for the Evoluent Wireless, and they warn that the multiple buttons it provides may not be useable out of the box. I use the Steermouse driver anyway, as I've tried several different mice over the years. This recognised the Evoluent and it worked with zero configuration. (I use Steermouse to reprogram the middle mouse button [2].)To my surprise I love the Evoluent mouse, to the extent that I'm using it instead of the trackball. Holding the mouse vertically means my arm and wrist are fully rested whilst holding the mouse and there is no need for any kind of external rest. Pressing the middle button with my middle finger, instead of moving my index finger took a little bit to get used to, but there is button by the thumb grip which I reprogrammed to act as a middle button too. The Evoluent is a very well built product, not too heavy yet feeling robust and not cheap (which it isn't).Because of its size, and that it would take up a precious usb port on my laptop, I'm not yet sure if I'll take the Evoluent on my travels.In the first week of using it I was finding the pointer would get stuck every half hour or so and take a bit of wiggling to un-stick.

This was very annoying and spoiled my enjoyment of using the mouse. At first I thought it was because of using an optical mouse on a shiny desk, so I switched to a large mouse mat. This didn't help. Eventually I twigged that it was because the wireless dongle was plugged into the back of my computer, about three foot from the mouse and under the desk. Putting the wireless dongle into my USB hub (about a foot from the mouse) completely solved the problem. The mouse works fine on the desk, but I've kept the mouse mat in place anyway.In conclusion both the Freestyle keyboard and the Evoluent mice are great devices and whether or not you have RSI you're likely to enjoy using them. They both work fine with Windows and the Mac, with the caveats described above. I didn't investigate Linux compatibility as although I do all my day to day development in Ubuntu, it's inside a VM.

For my day to day use I'm sticking with the Kinesis Advantage, but I am switching to the Evoluent as my everyday mouse.These devices were supplied free of charge by Osmond ergonomics for me to review, however this review is my own opinion. If you have any questions, or suffer from RSI, Osmond would be very happy to talk to you. If you do order from them, don't forget the voucher for a 10% discount: TFM022812.[1] Which leads me to a grouse with the Advantage, pretty much my only grouse with the Advantage. The Advantage is highly programmable, which I generally don't use, but because you program it on-board it doesn't work well with the Mac keyboard preferences. Specifically switching off the caps-lock doesn't work and I have to remap the caps-lock key to something innocuous.[2] In conjunction with Deja menu so I can access the main menu bar on any monitor with a middle mouse click.#1225 matplotlib and numpy for Python 2.7 on Mac OS X LionUnfortunately, due to an API change, the latest released version of matplotlib is incompatible with libpng 1.5. Take a wild guess as to which version comes with Mac OS X Lion. :-/Fortunately this is fixed in the matplotlib repository. Here's how I got matplotlib working on Mac OS X Lion (with Python 2.7 - but these instructions should work fine for other versions of Python too).First matplotlib requires numpy. The latest version is 1.6.1, from here.

The precompiled Mac OS X binaries are compiled to be compatible with Mac OS X 1.3 and up, which means they are 32 bit only. By default Python will run as 64 bit on OS X Lion, which means you'll see this when attempting to import numpy: import numpy Traceback (most recent call last): ... ImportError: dlopen(/.../site-packages/numpy/core/multiarray.so, 2): no suitable image found. Did find: /.../site-packages/numpy/core/multiarray.so: no matching architecture in universal wrapperYou can get round this by launching python as a 32 bit process. I have the following alias in my .bash_profile: alias py32=arch -i386 pythonThe next problem is the matplotlib one. This blog entry shows how to build matplotlib from the git repo, using homebrew. I don't want to use a homebrew installed Python, so I modified the instructions to only install the dependencies with homebrew.

I also set the correct flags to compile a 32bit version of matplotlib to match the 32bit numpy.#1164 AMD64 or X86-64?Up until recently the 64bit Windows binaries of Python were labelled as being for AMD64 processors. If you know the history of this architecture then you know exactly what this means, but at least one person was confused and emailed in to ask: Should I use the AMD64 version of Python on an Intel 64 chip? I know those 64-bit implementations are very similar, but are they similar enough that your AMD64 will work on Intel?Christian Heimes offered this reply, and suggested an update to the download pages:The installer works on all AMD64 compatible Intel CPUs.As you most likely know all modern Intel 64bit CPUs are based on AMD'sx86-64 design. Only the Itanium family is based on the other Intel 64bitdesign: IA-64. The name AMD64 was chosen because most Linux and BSDdistributions call it so. The name 'AMD64' has caused confusion in thepast because users thought that the installer works only on AMD CPUs.How about:Python 2.6.4 Windows X86-64 installer (Windows AMD64 / Intel 64 /X86-64 binary -- does not include source)Martin Loewis (one of senior core-Python developers with a particular responsibility for the Windows releases) objected to the use of the term X86-64 to describe this architecture:AMD doesn't want us to use the term x86-64 anymore, but wants usto use AMD64 instead. I think we should comply - they invented thearchitecture, so they have the right to give it a name. NeitherMicrosoft nor Intel have such a right.As a member of the Python.org webmaster team I was concerned that the descriptions were as useful as possible, and am not particularly interested in AMD vs Intel politics.

I did a bit of digging to see if X86-64 was now a sufficiently generic term for the AMD64 architecture. Here's what I came up with, none of them individually conclusive perhaps, but indicators of how people understand and use the term:Linus Torvalds addressed this specific issue for Linux and came down on the side of x86-64: up AMD64 on Wikipedia and it redirects you to the X86-64 pageInformation website setup by AMD and partners about the AMD64 architecture: the AMD website they refer to x86-64 Assembly: seem to draw a distinction between x64 (which would also be acceptable) and Itanium based systems. Very rarely do they refer to AMD64:http://www.microsoft.com/servers/64bit/compare.mspxhttp://www.microsoft.... a vendor specific name automatically begs the question as to whether the installer works on processors from other vendors, as we saw in the specific enquiry from the user that triggered this debate.In conclusion, referring to the AMD64 build as x86-64, with a footnote explaining which architectures this specifically means is unlikely to confuse people. It is definitely better than just saying AMD64.#1131 Northampton Geek MeetWell, last night was the inaugural meeting of the Northampton Geek Meet. Nine geeks from around Northamptonshire (in the UK) got together in the King Billy pub to partake of the real ale and geek talk.Attendees were a mix of programmers and other geeks including:@Documentally - Christian Payne, social technologist (!)@DaylightGambler - Phil Sorrell, freelance web [email protected] - Nicholas Tollervey, Python [email protected] - Andrew Bedford, geek truck [email protected] - Roger [email protected] - uhm... mePlus a few folk who have the good sense not to be on Twitter... We're a ragtag bunch a few of us who know each other from the London Python meetups, a few of us from Twitter, a friend of mine from university whom I haven't seen for 15 years but who found me on Facebook and is a .NET developer (doing some very cool stuff with micropayments and mobile phones), a guy interested in open source who found me via my website plus someone who heard about the geek meet from a message I posted on LinkedIn. This is the first practical use of LinkedIn I've ever found... Then there was Roger found us whilst visiting Northampton and using the 'find people near me' feature on his mobile Twitter client.

I guess all this social stuff has its uses.You can see us (thankfully blurry) and hear a brief introduction from us all that Christian recorded as an AudioBoo: The First Northampton Geek Meet.The King Billy was great decent beer, quiet and with a good lounge so the next one will be there too. Currently we're looking to have the next one on Thursday November 26th. I'll post reminders on Twitter, LinkedIn and the Python-UK mailing list so you've got no excuse for missing it!#1113 Apple Laptop Screen ReplacementA couple of weeks ago the screen of my wife's Macbook broke.Apple refused to quote me a price at all unless I brought the laptop in but an Apple authorised repair centre quoted me 295 pounds to replace it, which uhm... seemed like a lot. In the end I found Apple Laptop Screens which is actually a gentleman called David Duck. For half the price he came into the offices in London and fixed the laptop on-site. He's very capable and did an excellent job.Apple Laptop ScreensHe replaced the screen with an LG/Philips LCD panel. If you're not in London you can post your computer into him and he'll post it back.

I'm impressed.#1107 Writing a Technical BookAny day now I will get the first quarter sales figures for IronPython in Action. That will mark the book having been actually in the hands of readers for three months and also be about two and a half years since I first contacted Manning about the possibility of writing an IronPython book for them.I've written up my experiences of writing a technical book, including my justification (uh, I mean explanation) of why it took so long, the writing process, things I learned and contract advice for the aspiring writer. This is advice I didn't follow myself but wish I had...Writing a technical bookMuch of the article is specific to my experiences with IronPython in Action - but despite the difficulties (and there will always be difficulties) I still recommend Manning if you really have to write a technical book:The most important thing I learned was don't sweat the small stuff. This warrants repeating. Don't sweat the small stuff.

Many times I knew the gist of what I wanted to say in a passage but couldn't find the words. I would go round and round over a single sentence for fifteen minutes or more. This happened a lot. I learned to just write something and then come back to it later. Often what I had been unhappy about when writing read fine when I came back to it the next day. If I was really stuck I would just leave a placeholder (like XXXX or something easy to search for) and come back to it another time.

Letting yourself get stuck drags out the writing process and makes it mentally exhausting. Far better to just write what you have and move on you're going to be going back over it later anyway.#1099 Gadgets: Samsung SSD, Sharkoon SATA Adaptor, Mimo USB Monitor and Powermate USB Volume Knob(!)Over the last few months I've bought a few new gadgets, and they're well overdue a review so here goes.Samsung PB22 2.5 256GB SSD (Solid State Drive)As I'm sure you're aware Solid State Drives are hard drives using flash memory instead of mechanical disks this eliminates the need for spin up, plus makes seek times and data rates potentially much faster and power consumption less. I wanted this for my Apple Macbook Pro, which only had a 120gig hard drive. Advantages for me would be a bigger hard drive, a faster hard drive, and through less heat / power a longer battery life as well.Fitting it was a royal pain in the *ss. I followed the instructions from this article: Upgrade Your MacBook Pro's Hard Drive. They're pretty good, the only place I deviated from them was that once I got inside my Mac the bluetooth module wasn't on top of the hard drive I was removing. This was a good thing.The hardest part was levering the keyboard top panel from off the innards. This really didn't want to come off, and it is attached by a ribbon cable to the motherboard so you can't be too violent in your attempts to pry it free.

It came eventually. Scraping the ribbon cable that is glued to the top of the existing drive free is also slightly nerve-wracking.Choosing an SSD is almost as painful as fitting. The current crop of drives are the first that are within the realms of affordable (although still expensive), but many of them suffer from real performance issue once you have written a certain amount of data (random write access becomes far slower than even normal hard drives). This AnandTech Article is essential reading on the subject. It was written before the PB22 came out, and the conclusion it came to is that only the OCZ Vertex and the Intel X25-M are worth having. From what I've read the PB22 doesn't suffer the same problems that plague the earlier drives and it is cheaper than both the Vertex and the X25-M so I decided to go for it.And as for performance, well. XBench reported ( results here) an average of 3x faster than a standard Macbook Pro on all the drive benchmarks.

The difference in general is noticeable but perhaps not overwhelming. The most striking change was in launching Microsoft Office for the Mac it launched in about 3 seconds instead of 12! The disappointing thing is that starting my Windows VM (VMWare Fusion) is not much faster, although shutting it down is (which was already pretty fast). Even worse, booting my Mac up (something I don't do very often) - if you include the fifteen to twenty second freeze on start which arrived with the new drive - took about the same amount of time.In the end, whilst trying to fix a different problem with another of my new gadgets I reset the PRAM on my Macbook, which fixed it! Now on the once a month occasion I restart my laptop it will happen really quickly. Overall the biggest difference that fitting the SSD made was that I now have a bigger hard drive.

Everything is faster but possibly not enough to make it worth the cost, it seems that other than Word most of the apps I start are network or CPU bound. The downside is that after investing in the SSD I probably have to wait another couple of years before I replace my Macbook.Sharkoon Drivelink SATA / IDE AdapterWhen I ordered the SSD I also ordered a 2.5 SATA adaptor to go with it. I asked the salesman if the adaptor would work with the SSD and he did suggest that buying an SSD and then using it through a USB adaptor didn't sound that sensible. Actually I wanted the adaptor to clone the internal drive of my Mac onto the SSD before fitting it. The nice thing about the Sharkoon is that it has connectors for SATA drives and 2.5 / 3.5 IDE drives. Like many geeks I often have random hard drives lying around and this will allow me to use them.

It worked fine (without needing a driver) on Mac OS X, despite not advertising Mac compatibility. It even comes with some funky rubber sheaths for attached drives if you want to leave one connected for anything other than a short period of time.To clone the internal drive in the laptop onto the SSD I used Carbon Copy Cloner. Cloning a 120gig drive (CCC claimed it would do a block level clone but actually did a file level clone) took hours. It was slightly worrying to see the occupied size of the new drive was about 200meg less than the original - but I imagine this is a consequence of smaller blocks on the SSD and CCC doing a file level clone. Anyway it worked fine.Mimo 710 USB MonitorMimo monitors make a range of 800x480 pixel USB monitors. I wanted the 740 touchscreen monitor for a home media server project. The 740 was out of stock so I ended up with the 710 and the media server project got shelved (I ditched wireless for my main computer as it was sporadically unreliable and with a wired connection to the desktop no need for a separate server).The monitor is a fantastic second monitor for my laptop but I only use it when I have a power source.

Rather than see it unused I have it attached to my desktop (technically my sixth monitor) showing my twitter stream via Tweetdeck.This photo shows the Mimo and the Powermate volume control (see below).It turned out to be an irresistible but expensive toy, quelle surprise. Definitely useful though and in constant use, so it's fared better than some of the expensive toys I've bought in the past (Nintendo DS I'm talking to you).Unfortunately there is a problem with the displaylink driver and the Mac OS X 10.5.7 update. Some details of the problem here and more here (apparently it is a known issue with 10.5.7 and not the fault of the driver). Uninstalling and re-installing the driver worked for me, but sometimes the display doesn't work if I restart my laptop with it plugged in (remembering to unplug it before restarting does the trick).Powermate USB Volume ControlThis was another toy. Whenever I am at my computer I almost inevitably have a movie playing and this expensive little knob is a volume control.

It has much more granularity than using the keyboard to control the volume and I find it surprisingly useful. You can configure different behaviour (e.g. scrolling) for different applications, but I just use it as a volume control.#1085 Hardware and Software Clearout on EbayIt's been a fun weekend. On Friday I went to see Coraline 3D at the cinema (and I didn't even know that you could watch films in 3D in Northampton UK which is officially the middle of nowhere in England). I haven't seen anything in 3D since the red and green glasses of my childhood (20 years ago which is another reminder of how old I am getting). Both the Coraline and the 3D were awesome. Coraline is by the master story teller Neil Gaiman and is very entertaining.I spent most of Saturday replacing the hard drive in my laptop with an SSD followed by going to see Star Trek. Apple don't make it easy to fit a new HD yourself, but it was worth it. A subject for another blog entry.

Star Trek was great. Any plot that relies on time travel is slightly suspect, but even if the overarching storyline is dubious it was a fantastic cinematic experience.And as for today... at least partly clearing out my hardware and software. It means I wasn't coding away anything from my backlog, or writing any of the blog entries I owe you, but at least I got something off my list. Anyway, if you live in the UK you should buy my stuff:Logitech S530 Wireless Keyboard Mouse Set for MacOriginal Apple Macbook Laptop 2.5 120gig Hard driveMicrosoft Visual Studio 2008 Professional Retail BoxedMicrosoft Office 2007 Home Student boxed with COAMicrosoft Windows Vista Business x64 bit boxed with COARogue Trooper PC Game (DVD) - boxed with serial numberEnemy Territories Quake War PC boxed with serial numberQuake 4 PC Game (Classic) - boxed with serial numberFar Cry PC Game (Classic) - boxed with serial number#1065 Multi-monitors and the Hazro 30 MonitorMy colleague Kamil Dworakowski has written a blog entry on using multiple monitors, showing off his desktop setup (the deathstar control centre) at Resolver Systems: Quad HeadTraders have long known about the value of using multiple monitors.The reason it is so good for programming is that the activity requires to keep millions of things in the head at once -- names of variables, functions, classes, third party APIs. You can keep limited amount of things in your head, depending on various factors affecting your concentration like amount of sleep the previous night.

You will have to page fault to the rest. And when page faulting requires switching between windows it adds friction. Energy that could have been used on solving problems is wasted.Allocating windows across monitor is crucial. You want to have the information you will need most often readily available. What you don't want is to have two windows to which you need simultaneous access being on the same monitor.Even with four monitors, you will find that you have more than one window on the same monitor. My average is about 2-3 windows per monitor and 2-3 virtual desktops (don't worry I don't use splits ). For past month I had one virtual desktop for lunch time, one for spiking an interactive console for Resolver One, and one for main development.Vista is not really well prepared for 4 monitors windows appear on different monitors at random. It is not unusual that an application on monitor 4 will popup a dialog on monitor 1. Without some third party tools it would be a chore to manage it all. I use winsplit for moving windows around, vdm for virtual desktops and ultramon for extending the taskbar.I quite agree that having several monitors really improves development experience and whilst I hate to play the mine is bigger than yours game, I'm currently running five monitors:My main monitor is now a 30 Hazro monitor.

The others are a 32 LCD TV, 22 widescreen and two 24 monitors. (I watch movies on the top monitor - fed from my computer - and the middle monitor runs a Vista VM.) The 30 monitor is a recent addition. I've long wanted one - with a resolution of 2500x1600 is large enough to have two applications side by side in the same monitor at the same size as they would be on a standard 20 monitor. 24 monitors are typically 1900x1200 pixels - too wide for a single application and not wide enough for two side by side at a decent width.NoteThese monitors are driven by an Apple Mac Pro with three graphics cards - each supporting two monitors. The cards are 2x ATI Radeon HD 2600 XT and 1x NVIDIA GeForce 8800 GT.The LCD TV is a 1080P monitor, which means it has a 1920x1080 pixel resolution when plugged into the computer via HDMI. I don't have a blueray drive, but watch a lot of movies in 720P format. The improvement over standard definition compressed movie files is astonishing.

A 720P movie encoded using a modern codec (like H.264) is typically 3-4gigs. A 1080P movie is typically 24gigs. I've only downloaded one and couldn't find a player for the Mac that could work with the video container format it used (although PowerDVD on Windows handles it fine apparently).The best resource on video codecs (etc) that I've seen is a series of articles by Mark Pilgrim, A gentle introduction to video encoding:Part 1: container formatsPart 2: lossy video codecsPart 3: lossy audio codecsPart 4: captioningPart 5: constraintsFor the curious I use a Kinesis Advantage Keyboard which is unjustifiably expensive but really helps with my RSI. I also use the Kensington Expert Mouse which isn't a mouse at all but a trackball (and the scroll ring is very cool). It is much more sensitive than a standard mouse, but I haven't tried it for gaming yet. Both the mouse and the keyboard are wired which is annoying.

I'll do a separate blog entry on these sometime.I have a separate number keypad as there isn't one on the Kinesis (well you can switch it into a separate mode which I should probably try). Once you get used to a numberpad you can't do without them - they speed up number entry enormously. (I worked in a Builders Merchant for many years.)I've resisted the lure of thirty inches for a long time because they are still hugely more expensive than 24 monitors. The market leaders for 30 monitors are Dell and Apple, and they cost around a thousand pounds or so. A good twenty four inch monitor can be had for around two hundred pounds. I recently found a cheaper alternative, the 30 Hazro Monitor. Allegedly they take the same panels used in the more expensive Dell monitors and use cheaper housing with less markup.

If you read the reviews (google for them - there are quite a few), they are almost universally positive. I found one from Overclockers.co.uk for six hundred and seventy pounds (including VAT and shipping) - about a third cheaper than any other I had found.At first I was very nervous about ordering. I hate dead pixels on monitors and have been very lucky on the monitors I have bought so far. Hazro's dead pixel policy even allows for 5x5 clumps of dead pixels. Fortunately I got very good advice on Overclockers own forum:If you still have a dead pixel problem, can't bring it back to life and can't RMA it under warranty then you can sometimes return it to the stockist if you purchased it online. If you bought online you can take advantage of the Distance Selling Act which entitles you to return any item within 7 days as you were not present at the time of

GameDeals .

*i*m*g*Submit a new deal Submit a question/PSA Reddit New Deals Popular Deals Deals and Discussion PromotedAllowedDirect links to active deals on games or gaming electronics.Use self posts for listing multiple deals.Approved charity affiliate links.Links to info about offline sales.Not AllowedLow-quantity sales or giveaways (as submissions).Unauthorized CD key resellers.Affiliate or referral links, other than approved charity affiliates.Mobile dealsBetas, trials, non-game bundles.Blogspam about an online sale.Redirect links or URL shorteners.Buying, selling, trading, or begging for games, even in the comments.Hateful or inflammatory comments.Please report posts or comments that break these rules. Questions and discussion should be posted in /r/GameDealsMeta.Detailed RulesApproved Charity AffiliatesAmazon USchildsplaycha-20 / Child's Playelectronicfro-20 / EFFablegamers-20 / Able Gamersmercycorps-20 / Mercy CorpsAmazon UKcentrepoint01-21 / CentrepointHow to Use Charity AffiliatesUseful LinksFrequently asked questionsSubmitter's GuideRegion Restriction InfoKey Resellers and YouSpoilersTo hide a spoiler, type:[Subject](#s Secret text!)It will show up like this:SubjectFilter By Flair Console Physical WorldwideFilter By Site Amazon Best Buy Bundle Stars DailyIndieGame Direct2Drive GAME UK Gamersgate Gamesplanet GamesRepublic GameStop GOG Groupees Humble Bundle Indie Gala IndieGameStand itch.io Microsoft Store Newegg Nintendo eShop Nuuvem Origin Playstation Store Steam Win/MacGameStore Xbox MarketplaceSimilar Subreddits /r/GameDealsMeta GD discussion /r/Games Discussion news /r/AndroidGameDeals Android game deals /r/AppHookup iOS focused game deals /r/BuildaPCSales PC part deals /r/ShouldIbuythisgame Well, should I? /r/SteamGameSwap For trading games /r/LowEndGaming For older systems /r/PatientGamers Older games talk /r/GameBundles Game bundle talkThis is a great deal but a warning to purists out there: Quake 1 and 2 do not come with the original music on Steam.The music for both is excellent and an essential part of the experience of these classic games and I think it is a loss if you play without it.The GOG versions technically come with the soundtracks in a slightly round-a-bout way. Due to licensing reasons they don't have the music enabled by default but come with a CD image of the original discs that you can extract the soundtrack from. Visit the GOG forums for the series for information on how to do this fairly simply.If you want to add the original music to the Steam versions you will have to obtain it from some other source, one that will likely be dubious in legality. This is hardly a big deal but if you do care about that sort of thing you now know.The GOG versions are better if you want an easier time getting the original, classic experience.http://steamcommunity.com/app/2310/discussions/0/496880503065631369/http... Soundtrack SolutionsQuake 2 Unofficial Patch / Musichttp://www.gog.com/forum/quake_series#1448360294permalinksavereportgive goldreplyWell, damn. I guess that means that their prices are fixed and will never get lower than that. Bloody digital games and their stubborn pricing.Or maybe it's because the games have only been listed on GOG for around 3 months and like all digital platforms the store is running a kind of gradient where they will get progressively cheaper the longer they are available.

Knowing GOG I wouldn't be surprised if they are literally giving them away at some point in the near future.Also remember I started my original comment with, This is a great deal because it is. I've not once said that buying from GOG is a better deal.permalinksaveparentreportgive goldreplyI never said that buying from GOG is a better deal, nor that waiting would result in a price similar or better than this on any store. I pointed out that if people want their own legal copy of the music they should consider buying from GOG and maybe the GOG price will get lower in future. Why are you trying to refute some point you are imagining I'm saying? It's like your looking for an argument. If you want to fight, go play Quake. I hear there's a great price for it on GOG.permalinksaveparentreportgive goldreplyGiveawaysIf you wish to post your extra copies, please keep them as replies to this post only.

Giveaways that are not replies to this comment will be removed. Do not ask for handouts.You can easily hide this post and all replies by clicking the [-] to the left of this post.This post was created as a way to separate giveaways from the main discussion.More infoI am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.permalinksavereportgive goldreply

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We fired up the app on the phone and there was a new tab already open, loading the site we’d just sent. And you can even combine forces with up to three other players with the local multiplayer feature.This entry was posted in Downloads on January 14, 2016 by Shaman. Post navigation

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